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EnMag OK and documented (#547)
* Name textures in object_mag * Corrections * tabs -> spaces * OK, data imported * Remove obsolete comment * Start documentation * Defines for most texture sizes * Name most static variables, add state enum * Macros, name all the statics * Couple of minor tweaks to other files * Name some more effect stuff * Fix kanfont data * Name everything else, move macros * Format * Review
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@@ -34,7 +34,7 @@ f32 func_80179400(s32 n) {
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//! @bug No check for negative argument. Will read the array out-of-bounds if the argument is negative.
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//! (The OoT version does an unsigned check instead, which will return sFactorialTbl[12] for a negative argument.)
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if (n > 12) {
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if (n >= ARRAY_COUNT(sFactorialTbl)) {
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ret = sFactorialTbl[12];
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for (i = 13; i <= n; i++) {
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ret *= i;
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@@ -19,11 +19,13 @@ void Font_LoadMessageBoxEndIcon(Font* font, u16 icon) {
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FONT_CHAR_TEX_SIZE);
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}
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static u8 sFontOrdering[] = "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19"
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"!\"#$%&\'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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"\x00\x0D\x0E\x1A"
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"afjmosvwxyz{|}~"
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"\x7F\x80\x81\x84\x86\x87\x88\x89\x8A\x8B\x8C";
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static u8 sFontOrdering[] = {
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0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29,
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0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x41, 0x42,
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0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55,
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0x56, 0x57, 0x58, 0x59, 0x5A, 0x00, 0x0D, 0x0E, 0x1A, 0x61, 0x66, 0x6A, 0x6D, 0x6F, 0x73, 0x76, 0x77, 0x78, 0x79,
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0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x84, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C,
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};
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void Font_LoadOrderedFont(Font* font) {
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u32 loadOffset;
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@@ -36,7 +38,7 @@ void Font_LoadOrderedFont(Font* font) {
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if (sFontOrdering[codePointIndex] == 0) {
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loadOffset = 0;
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}
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// UB to convert pointer to u32
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DmaMgr_SendRequest0(writeLocation, (uintptr_t)SEGMENT_ROM_START(nes_font_static) + loadOffset,
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FONT_CHAR_TEX_SIZE);
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if (sFontOrdering[codePointIndex] == 0x8C) {
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