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z_rcp.c setupDL docs/cleanup (#1253)
* SetupDL enum * name functions * namefixer * cleanup * small cleanup * PR Review * don't need address of array * PR Suggestion
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@@ -994,7 +994,7 @@ void SubS_DrawShadowTex(Actor* actor, GameState* gameState, u8* tex) {
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OPEN_DISPS(gfxCtx);
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func_8012C28C(gfxCtx);
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Gfx_SetupDL25_Opa(gfxCtx);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 100);
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
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Matrix_Translate(actor->world.pos.x, 0.0f, actor->world.pos.z, MTXMODE_NEW);
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