Audio Sequences Decompiled & Documented (z_obj_sound OK, more code_8019AF00.c) (#1407)

* import audio docs

* cleanup

* SEQ_SCREEN_WEIGHTED_DIST

* PR

* PR
This commit is contained in:
engineer124
2023-10-14 07:39:10 +11:00
committed by GitHub
parent 576cf6964c
commit 93713a1da0
15 changed files with 583 additions and 112 deletions
+455 -26
View File
@@ -77,10 +77,10 @@ void Audio_PlayAmbience(u8 ambienceId);
void Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(u8 volume);
void Audio_UpdateRiverSoundVolumes(void);
void func_801A1290(void);
void func_801A1904(void);
void func_801A1E0C(void);
void func_801A2090(void);
void Audio_UpdateObjSoundProperties(void);
void Audio_UpdateObjSoundFanfare(void);
void Audio_UpdateSubBgmAtPos(void);
void Audio_UpdateSequenceAtPos(void);
void Audio_UpdateSceneSequenceResumePoint(void);
void func_801A312C(void);
void func_801A3AC0(void);
@@ -116,7 +116,14 @@ u8 sRiverSoundBgmTimer;
u8 sFanfareState;
u16 sFanfareSeqId;
u8 sMuteOnlySfxAndAmbienceSeq;
u8 sAllPlayersMutedExceptOcaAndSys;
u8 sAllPlayersMutedExceptSystemAndOcarina;
typedef enum {
/* 0 */ AUDIO_PAUSE_STATE_CLOSED,
/* 1 */ AUDIO_PAUSE_STATE_CLOSING,
/* 2 */ AUDIO_PAUSE_STATE_OPEN
} AudioPauseState;
u8 sAudioPauseState;
u8 sSpatialSeqIsActive[4];
u8 sSequenceFilter[8 * 4];
@@ -237,6 +244,10 @@ Vec3f* sRiverSoundBgmPos = NULL;
f32 sRiverSoundXZDistToPlayer = 2000.0f;
u8 sObjSoundMainBgmSeqId = NA_BGM_GENERAL_SFX;
// Weights distance strongest by depth (z), weaker by left/right screen (x), and weakest by top/bottom screen (y)
#define SEQ_SCREEN_WEIGHTED_DIST(projectedPos) \
(sqrtf(SQ((projectedPos)->z) + ((SQ((projectedPos)->x) / 4.0f) + (SQ((projectedPos)->y) / 6.0f))))
// Allows enemy bgm
#define SEQ_FLAG_ENEMY (1 << 0)
@@ -3639,11 +3650,11 @@ void Audio_Update(void) {
Audio_UpdateSceneSequenceResumePoint();
func_801A312C();
Audio_UpdateSfxVolumeTransition();
func_801A1E0C();
func_801A1904();
func_801A2090();
Audio_UpdateSubBgmAtPos();
Audio_UpdateObjSoundFanfare();
Audio_UpdateSequenceAtPos();
func_801A3AC0();
func_801A1290();
Audio_UpdateObjSoundProperties();
Audio_ResetRequestedSceneSeqId();
AudioSfx_ProcessRequests();
AudioSeq_ProcessSeqCmds();
@@ -4870,37 +4881,455 @@ void Audio_SplitBgmChannels(s8 volumeSplit) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A0E44.s")
void Audio_SetSequenceProperties(u8 seqPlayerIndex, Vec3f* projectedPos, s16 flags, f32 minDist, f32 maxDist,
f32 maxVolume, f32 minVolume) {
f32 dist;
f32 volume;
s8 surroundEffectIndex;
s8 pan;
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1290.s")
// calculating surround sound effect from screen depth
if (projectedPos->z > 0.0f) {
if (projectedPos->z > 100.0f) {
surroundEffectIndex = 0;
} else {
surroundEffectIndex = ((100.0f - projectedPos->z) / 100.0f) * 64.0f;
}
} else {
if (projectedPos->z < -100.0f) {
surroundEffectIndex = 0x7F;
} else {
surroundEffectIndex = (s8)((-projectedPos->z / 100.0f) * 64.0f) + 0x3F;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1348.s")
// calculating pan from left-right screen position
if (projectedPos->x > 0.0f) {
if (projectedPos->x > 200.0f) {
pan = 0x6C;
} else {
pan = (s8)((projectedPos->x / 200.0f) * 45.0f) + 0x3F;
}
} else {
if (projectedPos->x < -200.0f) {
pan = 0x14;
} else {
pan = (s8)(((projectedPos->x + 200.0f) / 200.0f) * 44.0f) + 0x14;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A13BC.s")
// Calculate weighted volume
dist = SEQ_SCREEN_WEIGHTED_DIST(projectedPos);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A153C.s")
if (dist > maxDist) {
volume = minVolume;
} else if (dist < minDist) {
volume = 1.0f;
} else {
volume = (((maxDist - dist) / (maxDist - minDist)) * (1.0f - minVolume)) + minVolume;
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A17F4.s")
AUDIOCMD_GLOBAL_SET_CHANNEL_MASK(seqPlayerIndex, 0xFFFF);
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1904.s")
if (flags & 1) {
AUDIOCMD_CHANNEL_SET_SURROUND_EFFECT_INDEX(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, surroundEffectIndex);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1A10.s")
if (flags & 2) {
AUDIOCMD_CHANNEL_SET_PAN(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, pan);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1A8C.s")
if (flags & 4) {
AUDIOCMD_CHANNEL_SET_PAN_WEIGHT(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 0x7F);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1D44.s")
// applies filter, stores result in sSequenceFilter
if (flags & 8) {
// Uses new filter gBandPassFilterData
AUDIOCMD_CHANNEL_SET_FILTER(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 0x54,
((u32)&sSequenceFilter[0] & ~0xF) + 0x10);
} else {
// Identity Filter
AUDIOCMD_CHANNEL_SET_FILTER(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 0, ((u32)&sSequenceFilter[0] & ~0xF) + 0x10);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1DB8.s")
if (flags & 0x10) {
AUDIOCMD_CHANNEL_SET_GAIN(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 0x7F);
} else {
AUDIOCMD_CHANNEL_SET_GAIN(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 0);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1E0C.s")
if (flags & 0x20) {
AUDIOCMD_CHANNEL_SET_VOL_SCALE(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, maxVolume * volume);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1F00.s")
if (flags & 0x40) {
AUDIOCMD_CHANNEL_SET_PAN_WEIGHT(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 0x40);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1F88.s")
if (flags & 0x80) {
AUDIOCMD_CHANNEL_SET_REVERB_INDEX(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 1);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A1FB4.s")
if (flags & 0x100) {
AUDIOCMD_CHANNEL_SET_REVERB_VOLUME(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, 55);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2090.s")
// ======== BEGIN Z_OBJ_SOUND FUNCTIONS ========
/**
* Used for Main Bgm and Fanfares
*/
void Audio_UpdateObjSoundProperties(void) {
if (sObjSoundPlayerIndex != SEQ_PLAYER_INVALID) {
if ((AudioSeq_GetActiveSeqId(sObjSoundPlayerIndex) != NA_BGM_FINAL_HOURS) &&
AudioSeq_IsSeqCmdNotQueued((sObjSoundPlayerIndex << 24) + NA_BGM_FINAL_HOURS,
SEQCMD_OP_MASK | SEQCMD_ASYNC_ACTIVE | SEQCMD_SEQPLAYER_MASK |
SEQCMD_SEQID_MASK) &&
!sIsFinalHoursOrSoaring) {
Audio_SetSequenceProperties(sObjSoundPlayerIndex, &sObjSoundPos, sObjSoundFlags, sObjSoundMinDist,
sObjSoundMaxDist, sObjSoundMaxVol, sObjSoundMinVol);
}
sObjSoundPlayerIndex = SEQ_PLAYER_INVALID;
}
}
/**
* Used for Main Bgm and Fanfares
*/
void Audio_SetObjSoundProperties(u8 seqPlayerIndex, Vec3f* pos, s16 flags, f32 minDist, f32 maxDist, f32 maxVolume,
f32 minVolume) {
sObjSoundPlayerIndex = seqPlayerIndex;
sObjSoundPos.x = pos->x;
sObjSoundPos.y = pos->y;
sObjSoundPos.z = pos->z;
sObjSoundFlags = flags;
sObjSoundMinDist = minDist;
sObjSoundMaxDist = maxDist;
sObjSoundMaxVol = maxVolume;
sObjSoundMinVol = minVolume;
}
void Audio_StartObjSoundFanfare(u8 seqPlayerIndex, Vec3f* pos, s8 seqId, u16 seqIdOffset) {
s32 pad[3];
u32 mask;
if ((AudioSeq_GetActiveSeqId(seqPlayerIndex) == NA_BGM_FINAL_HOURS) ||
!AudioSeq_IsSeqCmdNotQueued((seqPlayerIndex << 0x18) + NA_BGM_FINAL_HOURS,
SEQCMD_OP_MASK | SEQCMD_ASYNC_ACTIVE | SEQCMD_SEQPLAYER_MASK | SEQCMD_SEQID_MASK) ||
sIsFinalHoursOrSoaring) {
sIsFinalHoursOrSoaring = true;
} else if (pos != NULL) {
if ((seqId != (s8)(AudioSeq_GetActiveSeqId(seqPlayerIndex) & 0xFFFF)) &&
!gAudioCtx.seqPlayers[seqPlayerIndex].enabled && (sObjSoundMainBgmSeqId == NA_BGM_GENERAL_SFX)) {
mask = 0xFFFF;
SEQCMD_PLAY_SEQUENCE(seqPlayerIndex, ((((AudioThread_NextRandom() % 30) & 0xFF) + 1)),
((seqId & mask) + seqIdOffset));
sObjSoundMainBgmSeqId = seqId;
}
Audio_SetObjSoundProperties(seqPlayerIndex, pos, 0x7F, 320.0f, 1280.0f, 1.0f, 0.0f);
} else {
SEQCMD_STOP_SEQUENCE(seqPlayerIndex, 5);
}
}
void Audio_PlayObjSoundBgm(Vec3f* pos, s8 seqId) {
s32 pad[2];
u16 sp36;
s32 sp2C;
u16 seqId0 = AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
u32 temp_a0;
if ((seqId0 == NA_BGM_FINAL_HOURS) ||
!AudioSeq_IsSeqCmdNotQueued(NA_BGM_FINAL_HOURS,
SEQCMD_OP_MASK | SEQCMD_ASYNC_ACTIVE | SEQCMD_SEQPLAYER_MASK | SEQCMD_SEQID_MASK) ||
sIsFinalHoursOrSoaring) {
sIsFinalHoursOrSoaring = true;
return;
}
if (seqId0 == NA_BGM_SONG_OF_SOARING) {
sIsFinalHoursOrSoaring = true;
}
if (pos != NULL) {
if (seqId == NA_BGM_ASTRAL_OBSERVATORY) {
if ((seqId != (u8)(seqId0 & 0xFF)) && !sAllPlayersMutedExceptSystemAndOcarina) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, (u16)seqId);
sObjSoundMainBgmSeqId = seqId;
} else if ((seqId == (u8)(seqId0 & 0xFF)) && (sObjSoundMainBgmSeqId == NA_BGM_GENERAL_SFX)) {
sObjSoundMainBgmSeqId = seqId;
}
Audio_SetObjSoundProperties(SEQ_PLAYER_BGM_MAIN, pos, 0x20, 100.0f, 1500.0f, 0.9f, 0.0f);
} else {
if (sObjSoundMainBgmSeqId == NA_BGM_GENERAL_SFX) {
temp_a0 = ((((AudioThread_NextRandom() % 30) & 0xFF) + 1) << 0x10) | ((u16)seqId + 0x7F00);
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, temp_a0);
sObjSoundMainBgmSeqId = seqId;
}
if (seqId == NA_BGM_MILK_BAR_DUPLICATE) {
Audio_SetObjSoundProperties(SEQ_PLAYER_BGM_MAIN, pos, 0x1E3, 0.0f, 600.0f, 0.9f, 0.55f);
} else if (seqId == NA_BGM_MILK_BAR) {
Audio_SetObjSoundProperties(SEQ_PLAYER_BGM_MAIN, pos, 0x1FF, 0.0f, 600.0f, 0.9f, 0.55f);
} else {
Audio_SetObjSoundProperties(SEQ_PLAYER_BGM_MAIN, pos, 0x3F, 0.0f, 600.0f, 0.9f, 0.55f);
}
}
} else {
if (sObjSoundMainBgmSeqId == NA_BGM_ASTRAL_OBSERVATORY) {
AUDIOCMD_GLOBAL_SET_CHANNEL_MASK(SEQ_PLAYER_BGM_MAIN, 0xFFFF);
AUDIOCMD_CHANNEL_SET_VOL_SCALE(SEQ_PLAYER_BGM_MAIN, AUDIOCMD_ALL_CHANNELS, 1.0f);
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 10, NA_BGM_CAVERN);
} else {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 5);
}
sObjSoundMainBgmSeqId = NA_BGM_GENERAL_SFX;
}
}
void Audio_PlayObjSoundFanfare(Vec3f* pos, s8 seqId) {
s32 requestFanfare = false;
s32 pad;
if (sObjSoundFanfareSeqId == NA_BGM_GENERAL_SFX) {
// No spatial fanfare is currently playing
requestFanfare = true;
} else if (SEQ_SCREEN_WEIGHTED_DIST(pos) < SEQ_SCREEN_WEIGHTED_DIST(&sObjSoundFanfarePos)) {
// The spatial fanfare requested is closer than the spatial fanfare currently playing
requestFanfare = true;
}
if (requestFanfare) {
sObjSoundFanfarePos.x = pos->x;
sObjSoundFanfarePos.y = pos->y;
sObjSoundFanfarePos.z = pos->z;
sObjSoundFanfareSeqId = seqId;
sObjSoundFanfareRequested = true;
}
}
void Audio_UpdateObjSoundFanfare(void) {
if (sObjSoundFanfareRequested && (sAudioPauseState == AUDIO_PAUSE_STATE_CLOSED)) {
if (sObjSoundFanfareSeqId != NA_BGM_GENERAL_SFX) {
Audio_StartObjSoundFanfare(SEQ_PLAYER_FANFARE, &sObjSoundFanfarePos, sObjSoundFanfareSeqId, 0);
if (AudioSeq_GetActiveSeqId(SEQ_PLAYER_FANFARE) == NA_BGM_DISABLED) {
func_801A3038();
}
if ((AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) &&
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_AMBIENCE) == NA_BGM_DISABLED)) {
Audio_PlayAmbience(AMBIENCE_ID_09);
}
sAudioCutsceneFlag = true;
} else {
Audio_StartObjSoundFanfare(SEQ_PLAYER_FANFARE, NULL, sObjSoundFanfareSeqId, 0);
if (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 0);
}
sObjSoundFanfareRequested = false;
sObjSoundMainBgmSeqId = NA_BGM_GENERAL_SFX;
sAudioCutsceneFlag = false;
}
sObjSoundFanfareSeqId = NA_BGM_GENERAL_SFX;
}
}
// ======== END Z_OBJ_SOUND FUNCTIONS ========
void Audio_StopSequenceAtPos(u8 seqPlayerIndex, u8 volumeFadeTimer) {
SEQCMD_STOP_SEQUENCE((u32)seqPlayerIndex, 20);
if ((seqPlayerIndex == SEQ_PLAYER_BGM_SUB) && (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED)) {
AudioSeq_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, volumeFadeTimer);
Audio_SplitBgmChannels(0);
}
}
void Audio_StartSubBgmAtPos(u8 seqPlayerIndex, Vec3f* projectedPos, u8 seqId, u8 flags, f32 minDist, f32 maxDist,
f32 arg6) {
f32 dist = SEQ_SCREEN_WEIGHTED_DIST(projectedPos);
u8 targetVolume;
u16 seqId0 = AudioSeq_GetActiveSeqId(seqPlayerIndex);
f32 relVolume;
s32 pad;
if (dist > maxDist) {
if ((u8)seqId0 == seqId) {
Audio_StopSequenceAtPos(seqPlayerIndex, 10);
sSpatialSeqIsActive[seqPlayerIndex] = false;
}
return;
}
if ((!gAudioCtx.seqPlayers[seqPlayerIndex].enabled && !sAllPlayersMutedExceptSystemAndOcarina) ||
(seqId0 == (NA_BGM_ENEMY | 0x800))) {
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
AudioSeq_SetVolumeScale(seqPlayerIndex, VOL_SCALE_INDEX_BGM_SUB, 0x7F, 1);
}
SEQCMD_PLAY_SEQUENCE((u32)seqPlayerIndex, 1, seqId);
sSpatialSeqIsActive[seqPlayerIndex] = true;
}
Audio_SetSequenceProperties(seqPlayerIndex, projectedPos, flags, minDist, maxDist, 1.0, 0.05f);
if ((seqPlayerIndex == SEQ_PLAYER_BGM_SUB) && (gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].enabled == true)) {
if (dist > maxDist) {
relVolume = 1.0f;
} else if (dist < minDist) {
relVolume = 0.0f;
} else {
relVolume = 1.0f - ((maxDist - dist) / (maxDist - minDist));
}
targetVolume = (u8)(relVolume * 127.0f);
AudioSeq_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, targetVolume, 10);
Audio_SplitBgmChannels(0x7F - targetVolume);
}
}
/**
* sSpatialSeqNoFilterPos takes priority over sSpatialSeqFilterPos
* Used only by guru guru for song of storms
*/
void Audio_PlaySubBgmAtPos(Vec3f* pos, u8 seqId, f32 maxDist) {
if (gAudioSpecId != 0xC) {
sSpatialSeqNoFilterPos.x = pos->x;
sSpatialSeqNoFilterPos.y = pos->y;
sSpatialSeqNoFilterPos.z = pos->z;
sSpatialSeqSeqId = seqId;
sSpatialSeqMaxDist = maxDist;
sSpatialSeqFlags |= 2; // Only update volume
sSpatialSubBgmFadeTimer = 4;
}
}
// Used only by guru guru for song of storms in stock pot from hallway or neighboring room
void Audio_PlaySubBgmAtPosWithFilter(Vec3f* pos, u8 seqId, f32 maxDist) {
sSpatialSeqFilterPos.x = pos->x;
sSpatialSeqFilterPos.y = pos->y;
sSpatialSeqFilterPos.z = pos->z;
sSpatialSeqSeqId = seqId;
//! @bug Did not set sSpatialSeqMaxDist = maxDist; This will use the previously set value of sSpatialSeqMaxDist
sSpatialSeqFlags |= 1; // Update with volume and filter
sSpatialSubBgmFadeTimer = 4;
}
// Another bgm by pos, less customization
void Audio_UpdateSubBgmAtPos(void) {
if (sSpatialSubBgmFadeTimer != 0) {
if (sSpatialSeqFlags & 2) {
// Affects only volume
Audio_StartSubBgmAtPos(SEQ_PLAYER_BGM_SUB, &sSpatialSeqNoFilterPos, sSpatialSeqSeqId, 0x20, 100.0f,
sSpatialSeqMaxDist, 1.0f);
} else {
// Set volume with band-pass filter
Audio_StartSubBgmAtPos(SEQ_PLAYER_BGM_SUB, &sSpatialSeqFilterPos, sSpatialSeqSeqId, 0x28, 100.0f,
sSpatialSeqMaxDist, 1.0f);
}
sSpatialSubBgmFadeTimer--;
if (sSpatialSubBgmFadeTimer == 0) {
Audio_StopSequenceAtPos(SEQ_PLAYER_BGM_SUB, 10);
}
sSpatialSeqFlags = 0;
}
}
/**
* Play sequence at the default center of the screen. Does not check for final hours or soaring bgms playing
* Used only by minifrog for the frog song
*/
void Audio_PlaySequenceAtDefaultPos(u8 seqPlayerIndex, u16 seqId) {
if (!sAudioCutsceneFlag && (gAudioSpecId != 0xC)) {
sSpatialSeqFilterPos.x = gSfxDefaultPos.x;
sSpatialSeqFilterPos.y = gSfxDefaultPos.y;
sSpatialSeqFilterPos.z = gSfxDefaultPos.z;
sSpatialSeqMaxDist = 10000.0f;
sSpatialSeqFadeTimer = 128;
sSpatialSeqSeqId = seqId;
sSpatialSeqPlayerIndex = seqPlayerIndex;
}
}
// Used only by minifrog
void Audio_StopSequenceAtDefaultPos(void) {
if (gAudioSpecId != 0xC) {
sSpatialSeqFadeTimer = 1;
sSpatialSeqSeqId = NA_BGM_GENERAL_SFX;
}
}
/**
* Play the requested sequence at a position. Valid for sequences on players 0 - 3
*/
void Audio_PlaySequenceAtPos(u8 seqPlayerIndex, Vec3f* pos, u16 seqId, f32 maxDist) {
if ((!sAudioCutsceneFlag) && ((AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF) != NA_BGM_SONG_OF_SOARING) &&
(gAudioSpecId != 0xC) && (pos != NULL) &&
((sSpatialSeqPlayerIndex != SEQ_PLAYER_BGM_MAIN) ||
(AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS))) {
sSpatialSeqFilterPos.x = pos->x;
sSpatialSeqFilterPos.y = pos->y;
sSpatialSeqFilterPos.z = pos->z;
sSpatialSeqMaxDist = maxDist;
sSpatialSeqFadeTimer = 2;
sSpatialSeqSeqId = seqId & 0xFF;
sSpatialSeqPlayerIndex = seqPlayerIndex;
}
}
void Audio_UpdateSequenceAtPos(void) {
u16 mainBgmSeqId = AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
u8 volumeFadeTimer;
if ((sSpatialSeqFadeTimer != 0) && (sAudioPauseState == AUDIO_PAUSE_STATE_CLOSED)) {
if ((sSpatialSeqSeqId == NA_BGM_GENERAL_SFX) || (mainBgmSeqId == NA_BGM_SONG_OF_SOARING)) {
volumeFadeTimer = 10;
if (mainBgmSeqId == NA_BGM_SONG_OF_SOARING) {
sSpatialSeqFadeTimer = 0;
volumeFadeTimer = 1;
} else if (sSpatialSeqFadeTimer < 128) {
sSpatialSeqFadeTimer--;
}
if (sSpatialSeqFadeTimer == 0) {
Audio_StopSequenceAtPos(sSpatialSeqPlayerIndex, volumeFadeTimer);
sSpatialSeqIsActive[sSpatialSeqPlayerIndex] = false;
}
} else {
if ((sSpatialSeqPlayerIndex == SEQ_PLAYER_BGM_MAIN) && (mainBgmSeqId == NA_BGM_FINAL_HOURS)) {
Audio_StopSequenceAtPos(sSpatialSeqPlayerIndex, 10);
sSpatialSeqIsActive[sSpatialSeqPlayerIndex] = false;
return;
}
Audio_StartSubBgmAtPos(sSpatialSeqPlayerIndex, &sSpatialSeqFilterPos, sSpatialSeqSeqId, 0x20, 200.0f,
sSpatialSeqMaxDist, 1.0f);
if (!sSpatialSeqIsActive[sSpatialSeqPlayerIndex]) {
sSpatialSeqFadeTimer = 0;
}
}
if (sSpatialSeqFadeTimer < 128) {
sSpatialSeqSeqId = NA_BGM_GENERAL_SFX;
}
}
}
/**
* Unused remnant of OoT's EnRiverSound
@@ -5408,7 +5837,7 @@ void Audio_StartSfxPlayer(void) {
void Audio_SetSfxVolumeExceptSystemAndOcarinaBanks(u8 volume) {
u8 channelIndex;
if (!sAllPlayersMutedExceptOcaAndSys) {
if (!sAllPlayersMutedExceptSystemAndOcarina) {
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
switch (channelIndex) {
case SFX_CHANNEL_SYSTEM0: