Audio Sequences Decompiled & Documented (z_obj_sound OK, more code_8019AF00.c) (#1407)

* import audio docs

* cleanup

* SEQ_SCREEN_WEIGHTED_DIST

* PR

* PR
This commit is contained in:
engineer124
2023-10-14 07:39:10 +11:00
committed by GitHub
parent 576cf6964c
commit 93713a1da0
15 changed files with 583 additions and 112 deletions
+2 -2
View File
@@ -2767,11 +2767,11 @@ void Actor_UpdateFlaggedAudio(Actor* actor) {
if (sfxId != NA_SE_NONE) {}
if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE) {
func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
}
if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE) {
func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
}
}