mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-03 02:28:29 -04:00
Audio Sequences Decompiled & Documented (z_obj_sound OK, more code_8019AF00.c) (#1407)
* import audio docs * cleanup * SEQ_SCREEN_WEIGHTED_DIST * PR * PR
This commit is contained in:
+2
-2
@@ -2767,11 +2767,11 @@ void Actor_UpdateFlaggedAudio(Actor* actor) {
|
||||
if (sfxId != NA_SE_NONE) {}
|
||||
|
||||
if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE) {
|
||||
func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
|
||||
Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
|
||||
}
|
||||
|
||||
if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE) {
|
||||
func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
|
||||
Audio_PlaySequenceAtPos(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user