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En_Syateki_Man (Shooting Gallery Man) documented (#894)
* Document a ton of syateki_man * Document swamp actor lists * Document animations * Document player positions * Document talk flags * Name wave and spawn index * Name everything involved in the swamp game * A hex score I missed * Some slight town game doc * Document octorok flags * Better way of doing octorok flags * Macros for getting/setting high scores * Update a variable I missed * Name remaining struct vars * Create enum for shootingGameState * Remove anonymous unions * hitState -> hitType * Comment for values next to enums * Name some more stuff * Name stuff in Town-RunGame * Name sGameStartTimer * Name some more stuff * Name all static variables * One more round of comments and such * Respond to hensldm's review * GET_INDEX -> GET_ID * Respond to Elliptic's review (or at least the parts I can respond to right now) * More review responses * Add some stuff to z64saves.h I missed
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@@ -199,8 +199,8 @@ void Sram_ClearHighscores(void) {
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gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000;
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gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA;
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gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds
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gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF0000) | 0x27;
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gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF) | 0xA0000;
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SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
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SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
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gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds
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gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds
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