En_Syateki_Man (Shooting Gallery Man) documented (#894)

* Document a ton of syateki_man

* Document swamp actor lists

* Document animations

* Document player positions

* Document talk flags

* Name wave and spawn index

* Name everything involved in the swamp game

* A hex score I missed

* Some slight town game doc

* Document octorok flags

* Better way of doing octorok flags

* Macros for getting/setting high scores

* Update a variable I missed

* Name remaining struct vars

* Create enum for shootingGameState

* Remove anonymous unions

* hitState -> hitType

* Comment for values next to enums

* Name some more stuff

* Name stuff in Town-RunGame

* Name sGameStartTimer

* Name some more stuff

* Name all static variables

* One more round of comments and such

* Respond to hensldm's review

* GET_INDEX -> GET_ID

* Respond to Elliptic's review (or at least the parts I can respond to right now)

* More review responses

* Add some stuff to z64saves.h I missed
This commit is contained in:
Tom Overton
2022-07-23 11:06:11 -07:00
committed by GitHub
parent 3f49adb91d
commit 9449ced63f
14 changed files with 898 additions and 654 deletions
+2 -2
View File
@@ -199,8 +199,8 @@ void Sram_ClearHighscores(void) {
gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000;
gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA;
gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds
gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF0000) | 0x27;
gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF) | 0xA0000;
SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39);
SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10);
gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds
gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds