mirror of
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+2
-2
@@ -2161,7 +2161,7 @@ void func_80115908(GlobalContext* globalCtx, u8 param_2);
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void func_801159c0(s16 param_1);
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void func_801159EC(s16 arg0);
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void func_80115A14(s32 arg0, s16 arg1);
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// void Parameter_AddMagic(void);
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void Parameter_AddMagic(GlobalContext* globalCtx, s16 arg1);
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void func_80115D5C(GameState* gamestate);
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// void func_80115DB4(void);
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// void func_80116088(void);
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@@ -3388,7 +3388,7 @@ void SysMatrix_InsertXRotation_s(s16 rotation, s32 appendToState);
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void SysMatrix_InsertXRotation_f(f32 rotation, s32 appendToState);
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void SysMatrix_RotateStateAroundXAxis(f32 rotation);
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void SysMatrix_SetStateXRotation(f32 rotation);
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void Matrix_RotateY(s16 rotation, u8 appendToState);
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void Matrix_RotateY(s16 rotation, s32 appendToState);
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void SysMatrix_InsertYRotation_f(f32 rotation, s32 appendToState);
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void SysMatrix_InsertZRotation_s(s16 rotation, s32 appendToState);
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void SysMatrix_InsertZRotation_f(f32 rotation, s32 appendToState);
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+1
-1
@@ -964,7 +964,7 @@ typedef struct {
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/* 0x12020 */ u8 unk12020;
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/* 0x12021 */ u8 choiceIndex;
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/* 0x12022 */ UNK_TYPE1 unk12022;
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/* 0x12023 */ s8 unk12023;
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/* 0x12023 */ u8 unk12023;
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/* 0x12024 */ UNK_TYPE1 unk12024[0x6];
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/* 0x1202A */ u16 unk1202A;
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/* 0x1202C */ UNK_TYPE1 pad1202C[0x2];
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