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ovl_En_Test4 with 1 non-matching (#319)
* Decompile update and stuff * Decompile some more * func_80A41FA4 non_matching * init is a disaster * Import bss * match func_80A41D70 * Improve func_80A42AB8 a bit * equivalent EnTest4_Init * Import data * CLOCK_TIME * Run formatter * func_80A42AB8 may be equivalent now, not completely sure * match func_80A42AB8 * Some minor renames * Name some struct members * Format * format in bigpo * fix merge issue * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Description: Day transition effects * Un-rename unk_144 * Update include/macros.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * sIsLoaded * Update src/overlays/actors/ovl_En_Test4/z_en_test4.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * review * format * daytemp Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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@@ -949,7 +949,7 @@ extern GameStateOverlay daytelopGameStateInfo;
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// extern UNK_TYPE2 D_801BDA74;
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// extern UNK_TYPE2 D_801BDA78;
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// extern UNK_TYPE2 D_801BDA7C;
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// extern UNK_TYPE4 D_801BDA9C;
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extern s32 D_801BDA9C;
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extern UNK_TYPE4 D_801BDAA0;
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// extern UNK_TYPE4 D_801BDAA4;
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// extern UNK_TYPE2 D_801BDAA8;
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@@ -3312,7 +3312,7 @@ extern u8 actorCutsceneNextCutscenes[16];
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extern f32 D_801F4E70;
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// extern UNK_TYPE1 D_801F4E74;
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// extern UNK_TYPE1 D_801F4E78;
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// extern UNK_TYPE1 D_801F4E7A;
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extern s16 D_801F4E7A;
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// extern UNK_TYPE1 D_801F4E80;
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// extern UNK_TYPE1 D_801F4EE0;
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// extern UNK_TYPE1 D_801F4EE8;
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