Fix some more dummy label matches (#619)

* Fix some more dummy label matches

* Add missing space

* Add a space to force Jenkins to run again

* Remove the previous space
This commit is contained in:
Tom Overton
2022-01-19 05:37:18 -08:00
committed by GitHub
parent 6d52cee5fe
commit 97b47fa14b
4 changed files with 39 additions and 41 deletions
+5 -6
View File
@@ -320,13 +320,12 @@ void func_800B4AEC(GlobalContext* globalCtx, Actor* actor, f32 y) {
void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
f32 spEC;
f32 temp_f12;
f32 temp_f20;
f32 shadowScaleZ;
f32 temp_f22;
f32 temp_f24;
f32 temp_f8;
MtxF sp94;
s32 lightNum;
MtxF sp94;
s32 numLights;
s8 phi_v1;
u8 temp_v0;
@@ -342,7 +341,8 @@ void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
spEC = actor->world.pos.y - actor->floorHeight;
if (spEC > 20.0f) {
temp_f20 = actor->shape.shadowScale;
f32 temp_f20 = actor->shape.shadowScale;
temp_v0 = actor->shape.shadowAlpha;
actor->shape.shadowScale *= 0.3f;
temp_f12 = (spEC - 20.0f) * 0.02f;
@@ -350,7 +350,6 @@ void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
ActorShadow_DrawCircle(actor, mapper, globalCtx);
actor->shape.shadowScale = temp_f20;
actor->shape.shadowAlpha = temp_v0;
dummy_label_111649:;
} else if (spEC >= -1.0f) {
numLights = mapper->numLights - 2;
@@ -377,8 +376,8 @@ void func_800B4B50(Actor* actor, Lights* mapper, GlobalContext* globalCtx) {
for (j = 0; j < 2; j++, phi_s0++) {
if (phi_s0->l.dir[1] > 0) {
lightNum = (ABS_ALT(phi_s0->l.dir[1]) * (phi_s0->l.col[0] + phi_s0->l.col[1] + phi_s0->l.col[2])) -
(lightNumMax * ((void)0, 8));
lightNum = ((phi_s0->l.col[0] + phi_s0->l.col[1] + phi_s0->l.col[2]) * ABS_ALT(phi_s0->l.dir[1])) -
(8 * lightNumMax);
if (lightNum > 0) {
ActorShadow_DrawFoot(globalCtx, phi_s0, &sp94, lightNum, temp_f22, temp_f24, shadowScaleZ);
}
+2 -1
View File
@@ -255,11 +255,12 @@ void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx) {
if ((elem - 1)->flags & 1) {
if (!(elem->flags & 1)) {
s32 requiredScopeTemp;
vtx[i * 2 + 0].v.tc[0] = 0;
vtx[i * 2 + 0].v.tc[1] = 0;
vtx[i * 2 + 1].v.tc[0] = 0;
vtx[i * 2 + 1].v.tc[1] = 1024;
dummy_label:;
} else if ((i >= 2) && !((elem - 2)->flags & 1)) {
vtx[i * 2 - 2].v.tc[0] = 0;
vtx[i * 2 - 2].v.tc[1] = 0;