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Introduce z64pause_menu.h header (#1505)
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@@ -294,11 +294,6 @@ void GetItem_Draw(PlayState* play, s16 drawId);
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u16 QuestHint_GetTatlTextId(PlayState* play);
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void func_800F4A10(PlayState* play);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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void KaleidoSetup_Destroy(PlayState* play);
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void Font_LoadChar(PlayState* play, u16 codePointIndex, s32 offset);
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void Font_LoadCharNES(PlayState* play, u8 codePointIndex, s32 offset);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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@@ -518,18 +513,6 @@ void Inventory_IncrementSkullTokenCount(s16 sceneIndex);
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s16 Inventory_GetSkullTokenCount(s16 sceneIndex);
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void Inventory_SaveLotteryCodeGuess(PlayState* play);
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uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param);
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);
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void KaleidoManager_Init(PlayState* play);
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void KaleidoManager_Destroy(void);
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void* KaleidoManager_GetRamAddr(void* vram);
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void KaleidoScopeCall_LoadPlayer(void);
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void KaleidoScopeCall_Init(PlayState* play);
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void KaleidoScopeCall_Destroy(PlayState* play);
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void KaleidoScopeCall_Update(PlayState* play);
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void KaleidoScopeCall_Draw(PlayState* play);
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void Play_SetMotionBlurAlpha(u32 alpha);
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void Play_EnableMotionBlur(u32 alpha);
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void Play_DisableMotionBlur(void);
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