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Introduce z64pause_menu.h header (#1505)
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
+20
-25
@@ -11,7 +11,6 @@
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#include "interface/do_action_static/do_action_static.h"
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#include "misc/story_static/story_static.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
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typedef enum {
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@@ -3676,10 +3675,9 @@ void Magic_Update(PlayState* play) {
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case MAGIC_STATE_CONSUME_LENS:
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// Slowly consume magic while Lens of Truth is active
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
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(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
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!Play_InCsMode(play)) {
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if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
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if ((gSaveContext.save.saveInfo.playerData.magic == 0) ||
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((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
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@@ -3719,9 +3717,9 @@ void Magic_Update(PlayState* play) {
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gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
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// fallthrough
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case MAGIC_STATE_CONSUME_GORON_ZORA:
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) &&
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(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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(play->transitionMode == TRANS_MODE_OFF)) {
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if (!Play_InCsMode(play)) {
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interfaceCtx->magicConsumptionTimer--;
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if (interfaceCtx->magicConsumptionTimer == 0) {
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@@ -3741,9 +3739,9 @@ void Magic_Update(PlayState* play) {
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break;
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case MAGIC_STATE_CONSUME_GIANTS_MASK:
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
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(msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
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if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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(play->transitionMode == TRANS_MODE_OFF)) {
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if (!Play_InCsMode(play)) {
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interfaceCtx->magicConsumptionTimer--;
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if (interfaceCtx->magicConsumptionTimer == 0) {
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@@ -3933,8 +3931,8 @@ void Interface_DrawItemButtons(PlayState* play) {
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D_801BF9E4[EQUIP_SLOT_C_RIGHT] * 2, D_801BF9E4[EQUIP_SLOT_C_RIGHT] * 2, 255,
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240, 0, interfaceCtx->cRightAlpha);
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if (!IS_PAUSE_STATE_GAMEOVER) {
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if ((play->pauseCtx.state != PAUSE_STATE_OFF) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
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if (IS_PAUSED(&play->pauseCtx)) {
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OVERLAY_DISP = Gfx_DrawRect_DropShadow(OVERLAY_DISP, 0x88, 0x11, 0x16, 0x16, 0x5B6, 0x5B6, 0xFF, 0x82, 0x3C,
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interfaceCtx->startAlpha);
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// Start Button Texture, Color & Label
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@@ -3950,8 +3948,7 @@ void Interface_DrawItemButtons(PlayState* play) {
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}
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}
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if (interfaceCtx->tatlCalling && (play->pauseCtx.state == PAUSE_STATE_OFF) &&
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(play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && (play->csCtx.state == CS_STATE_IDLE) &&
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if (interfaceCtx->tatlCalling && !IS_PAUSED(&play->pauseCtx) && (play->csCtx.state == CS_STATE_IDLE) &&
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(sPictoState == PICTO_BOX_STATE_OFF)) {
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if (sCUpInvisible == 0) {
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// C-Up Button Texture, Color & Label (Tatl Text)
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@@ -4471,7 +4468,7 @@ void Interface_DrawClock(PlayState* play) {
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sClockAlphaTimer1 = 0;
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}
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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/**
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@@ -5526,8 +5523,7 @@ void Interface_DrawTimers(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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// Not satisfying any of these conditions will pause the timer
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId >= 0x1BB2) &&
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(msgCtx->currentTextId <= 0x1BB6))) &&
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!(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
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@@ -5976,8 +5972,7 @@ void Interface_UpdateBottleTimers(PlayState* play) {
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s32 pad[2];
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// Not satisfying any of these conditions will pause the bottle timer
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
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(play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
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((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
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((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
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(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
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@@ -6049,7 +6044,7 @@ void Interface_DrawMinigameIcons(PlayState* play) {
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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// Carrots rendering if the action corresponds to riding a horse
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if (interfaceCtx->unk_212 == DO_ACTION_FASTER) {
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// Load Carrot Icon
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@@ -6446,7 +6441,7 @@ void Interface_Draw(PlayState* play) {
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Interface_DrawPauseMenuEquippingIcons(play);
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// Draw either the minigame countdown or the three-day clock
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((interfaceCtx->minigameState != MINIGAME_STATE_NONE) &&
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(interfaceCtx->minigameState < MINIGAME_STATE_NO_COUNTDOWN_SETUP)) {
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// Minigame Countdown
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@@ -6648,7 +6643,7 @@ void Interface_Update(PlayState* play) {
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u16 aButtonDoAction;
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// Update buttons
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if (play->gameOverCtx.state == GAMEOVER_INACTIVE) {
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Interface_UpdateButtonsPart1(play);
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}
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@@ -6827,7 +6822,7 @@ void Interface_Update(PlayState* play) {
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}
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// Update perfect letters
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if (interfaceCtx->perfectLettersOn) {
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if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_1) {
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Interface_UpdatePerfectLettersType1(play);
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@@ -6840,7 +6835,7 @@ void Interface_Update(PlayState* play) {
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}
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// Update minigame State
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if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((u32)interfaceCtx->minigameState != MINIGAME_STATE_NONE) {
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switch (interfaceCtx->minigameState) {
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case MINIGAME_STATE_COUNTDOWN_SETUP_3:
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