Sub_S Prototypes and approriate header stuff (#408)

* Add sub_s prototypes

* Rename limbDrawTable to jointTable

* Rename UnkActorDraws

* Fix warnings

* Fix warnings
This commit is contained in:
Derek Hensley
2021-11-19 07:45:26 -08:00
committed by GitHub
parent d190b265f6
commit 9b51336f09
17 changed files with 166 additions and 175 deletions
+2 -2
View File
@@ -474,7 +474,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi
}
void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDraw unkDraw,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDrawOpa unkDraw,
Actor* actor, Mtx** mtx) {
StandardLimb* limb;
Gfx* newDList;
@@ -538,7 +538,7 @@ void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec
}
void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDraw unkDraw,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDrawOpa unkDraw,
Actor* actor) {
StandardLimb* rootLimb;
s32 pad;