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Load OK (#792)
* Progress * cleanup * Fix comment * progress * OK * Review pt1 * Update comments * update comments some more * Renamings * Add headers and some parens cleanup * Remove zelda64 * PR review * bss * Explain each relocation type a bit in the header comment * Relocate_Addr macro * Split off into z64load.h * Adjust comment slightly based on OOT review * OverlayRelocationType -> MIPSRelocationType * Last bit of cleanup from OoT * format * Split off functions
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@@ -104,12 +104,7 @@ void FaultDrawer_SetInputCallback(FaultDrawerCallback callback);
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void FaultDrawer_Init(void);
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void func_80084940(void);
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void func_80084968(void);
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void Load_Relocate(u32 allocatedVRamAddr, OverlayRelocationSection* overlayInfo, u32 vRamStart);
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s32 Load_LoadOverlay(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 allocatedVRamAddr, u32 allocatedBytes);
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void* Load_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart);
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void Load2_Relocate(u32 allocatedVRamAddr, OverlayRelocationSection* overlayInfo, u32 vRamStart);
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s32 Load2_LoadOverlay(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd, u32 allocatedVRamAddr);
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void* Overlay_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, u32 vRamStart, u32 vRamEnd);
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void PadUtils_Init(Input* input);
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void func_80085150(void);
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void PadUtils_ResetPressRel(Input* input);
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