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Load OK (#792)
* Progress * cleanup * Fix comment * progress * OK * Review pt1 * Update comments * update comments some more * Renamings * Add headers and some parens cleanup * Remove zelda64 * PR review * bss * Explain each relocation type a bit in the header comment * Relocate_Addr macro * Split off into z64load.h * Adjust comment slightly based on OOT review * OverlayRelocationType -> MIPSRelocationType * Last bit of cleanup from OoT * format * Split off functions
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "system_malloc.h"
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#include "z64load.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_DLF/Overlay_LoadGameState.s")
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@@ -4,6 +4,7 @@
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*/
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#include "global.h"
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#include "z64load.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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#include "overlays/actors/ovl_En_Box/z_en_box.h"
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64load.h"
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EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64load.h"
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#define KALEIDO_OVERLAY(name) \
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{ \
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64load.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_801651B0.s")
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