* Progress

* cleanup

* Fix comment

* progress

* OK

* Review pt1

* Update comments

* update comments some more

* Renamings

* Add headers and some parens cleanup

* Remove zelda64

* PR review

* bss

* Explain each relocation type a bit in the header comment

* Relocate_Addr macro

* Split off into z64load.h

* Adjust comment slightly based on OOT review

* OverlayRelocationType -> MIPSRelocationType

* Last bit of cleanup from OoT

* format

* Split off functions
This commit is contained in:
Derek Hensley
2022-06-18 19:28:55 -07:00
committed by GitHub
parent 98ba755751
commit 9bf84176d4
16 changed files with 699 additions and 114 deletions
+1
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@@ -1,5 +1,6 @@
#include "global.h"
#include "system_malloc.h"
#include "z64load.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_DLF/Overlay_LoadGameState.s")
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@@ -4,6 +4,7 @@
*/
#include "global.h"
#include "z64load.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "overlays/actors/ovl_En_Box/z_en_box.h"
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z64load.h"
EffectSsInfo sEffectSsInfo = { NULL, 0, 0 };
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z64load.h"
#define KALEIDO_OVERLAY(name) \
{ \
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z64load.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_801651B0.s")