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Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
* sfx decomp and docs * function headers * namefixer * oops * better sfx name * PR review * namefixer * PR review * float * namefixer * namefixer * namefixer * PR Suggestions
This commit is contained in:
+72
-45
@@ -32,6 +32,20 @@ extern s16 D_801ED8DC; // 2 funcs
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extern Mtx D_801ED8E0; // 1 func
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extern Actor* D_801ED920; // 2 funcs. 1 out of z_actor
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#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS (1 << 0)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_1 (1 << 1)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_2 (1 << 2)
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#define ACTOR_AUDIO_FLAG_SFX_CENTERED_3 (1 << 3)
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#define ACTOR_AUDIO_FLAG_SFX_TIMER (1 << 4)
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#define ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE (1 << 5)
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#define ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE (1 << 6)
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#define ACTOR_AUDIO_FLAG_SFX_ALL \
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(ACTOR_AUDIO_FLAG_SFX_TIMER | ACTOR_AUDIO_FLAG_SFX_CENTERED_3 | ACTOR_AUDIO_FLAG_SFX_CENTERED_2 | \
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ACTOR_AUDIO_FLAG_SFX_CENTERED_1 | ACTOR_AUDIO_FLAG_SFX_ACTOR_POS)
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#define ACTOR_AUDIO_FLAG_SEQ_ALL (ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE | ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE)
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#define ACTOR_AUDIO_FLAG_ALL (ACTOR_AUDIO_FLAG_SFX_ALL | ACTOR_AUDIO_FLAG_SEQ_ALL)
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// Internal forward declarations
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void Actor_KillAllOnHalfDayChange(PlayState* play, ActorContext* actorCtx);
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Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, PlayState* play);
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@@ -663,7 +677,7 @@ void func_800B5814(TargetContext* targetCtx, Player* player, Actor* actor, GameS
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sfxId =
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CHECK_FLAG_ALL(actor->flags, ACTOR_FLAG_4 | ACTOR_FLAG_1) ? NA_SE_SY_LOCK_ON : NA_SE_SY_LOCK_ON_HUMAN;
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play_sound(sfxId);
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Audio_PlaySfx(sfxId);
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}
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targetCtx->targetCenterPos.x = actor->world.pos.x;
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@@ -2164,7 +2178,7 @@ void func_800B8E1C(PlayState* play, Actor* actor, f32 arg2, s16 arg3, f32 arg4)
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*/
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void Player_PlaySfx(Player* player, u16 sfxId) {
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if (player->currentMask == PLAYER_MASK_GIANT) {
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func_8019F170(&player->actor.projectedPos, sfxId);
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Audio_PlaySfx_AtPosWithPresetLowFreqAndHighReverb(&player->actor.projectedPos, sfxId);
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} else {
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AudioSfx_PlaySfx(sfxId, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@@ -2175,10 +2189,10 @@ void Player_PlaySfx(Player* player, u16 sfxId) {
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* Play a sound effect at the actor's position
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*/
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void Actor_PlaySfx(Actor* actor, u16 sfxId) {
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Audio_PlaySfxAtPos(&actor->projectedPos, sfxId);
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Audio_PlaySfx_AtPos(&actor->projectedPos, sfxId);
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}
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void func_800B8EF4(PlayState* play, Actor* actor) {
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void Actor_PlaySfx_SurfaceBomb(PlayState* play, Actor* actor) {
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SurfaceSfxOffset surfaceSfxOffset;
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if (actor->bgCheckFlags & BGCHECKFLAG_WATER) {
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@@ -2191,41 +2205,53 @@ void func_800B8EF4(PlayState* play, Actor* actor) {
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surfaceSfxOffset = SurfaceType_GetSfxOffset(&play->colCtx, actor->floorPoly, actor->floorBgId);
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}
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Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
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Audio_PlaySfx_AtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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Audio_PlaySfx_AtPos(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
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}
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void func_800B8F98(Actor* actor, u16 sfxId) {
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/**
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* Play a sfx at the center of the screen using the shared audioFlag system
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*/
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void Actor_PlaySfx_FlaggedCentered1(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~(0x10 | 0x08 | 0x04 | 0x02 | 0x01);
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actor->audioFlags |= 0x02;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_1;
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}
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void func_800B8FC0(Actor* actor, u16 sfxId) {
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/**
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* Play a sfx at the center of the screen using the shared audioFlag system
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*/
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void Actor_PlaySfx_FlaggedCentered2(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~(0x10 | 0x08 | 0x04 | 0x02 | 0x01);
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actor->audioFlags |= 4;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_2;
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}
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void func_800B8FE8(Actor* actor, u16 sfxId) {
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/**
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* Play a sfx at the center of the screen using the shared audioFlag system
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*/
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void Actor_PlaySfx_FlaggedCentered3(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~(0x10 | 0x08 | 0x04 | 0x02 | 0x01);
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actor->audioFlags |= 0x08;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_CENTERED_3;
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}
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void func_800B9010(Actor* actor, u16 sfxId) {
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/**
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* Play a sfx at the actor's position using the shared audioFlag system
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*/
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void Actor_PlaySfx_Flagged(Actor* actor, u16 sfxId) {
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actor->sfxId = sfxId;
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actor->audioFlags &= ~(0x10 | 0x08 | 0x04 | 0x02 | 0x01);
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actor->audioFlags |= 0x01;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_ACTOR_POS;
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}
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void func_800B9038(Actor* actor, s32 timer) {
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actor->audioFlags &= ~(0x10 | 0x08 | 0x04 | 0x02 | 0x01);
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actor->audioFlags |= 0x10;
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void Actor_PlaySfx_FlaggedTimer(Actor* actor, s32 timer) {
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_SFX_ALL;
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SFX_TIMER;
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// The sfxId here are not actually sound effects, but instead this is data that gets sent into
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// the io ports of the music macro language (func_801A0810 / Audio_PlaySfxAtPosWithSoundScriptIO is
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// the function that it's used for)
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// the io ports of the music macro language (Audio_PlaySfx_AtPosWithChannelIO / Audio_PlaySfxAtPosWithSoundScriptIO
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// is the function that it's used for)
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if (timer < 40) {
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actor->sfxId = 3;
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} else if (timer < 100) {
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@@ -2235,12 +2261,12 @@ void func_800B9038(Actor* actor, s32 timer) {
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}
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}
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void func_800B9084(Actor* actor) {
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actor->audioFlags |= 0x20;
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void Actor_PlaySeq_FlaggedKamaroDance(Actor* actor) {
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE;
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}
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void func_800B9098(Actor* actor) {
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actor->audioFlags |= 0x40;
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void Actor_PlaySeq_FlaggedMusicBoxHouse(Actor* actor) {
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actor->audioFlags |= ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE;
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}
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s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 bgId, Vec3f* arg4) {
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@@ -2368,7 +2394,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
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}
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actor->sfxId = 0;
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actor->audioFlags &= ~0x7F;
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actor->audioFlags &= ~ACTOR_AUDIO_FLAG_ALL;
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if (actor->init != NULL) {
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if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) {
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@@ -2545,7 +2571,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
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actor = NULL;
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if (actorCtx->targetContext.unk4B != 0) {
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actorCtx->targetContext.unk4B = 0;
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play_sound(NA_SE_SY_LOCK_OFF);
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Audio_PlaySfx(NA_SE_SY_LOCK_OFF);
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}
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}
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@@ -2630,31 +2656,32 @@ void Actor_Draw(PlayState* play, Actor* actor) {
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CLOSE_DISPS(play->state.gfxCtx);
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}
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void func_800B9D1C(Actor* actor) {
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void Actor_UpdateFlaggedAudio(Actor* actor) {
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s32 sfxId = actor->sfxId;
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if (sfxId != 0) {
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if (actor->audioFlags & 2) {
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if (sfxId != NA_SE_NONE) {
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if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
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AudioSfx_PlaySfx(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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} else if (actor->audioFlags & 4) {
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play_sound(sfxId);
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} else if (actor->audioFlags & 8) {
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func_8019F128(sfxId);
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} else if (actor->audioFlags & 0x10) {
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func_801A0810(&gSfxDefaultPos, NA_SE_SY_TIMER - SFX_FLAG, (sfxId - 1));
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} else if (actor->audioFlags & 1) {
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Audio_PlaySfxAtPos(&actor->projectedPos, sfxId);
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
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Audio_PlaySfx(sfxId);
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_CENTERED_3) {
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Audio_PlaySfx_2(sfxId);
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_TIMER) {
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Audio_PlaySfx_AtPosWithChannelIO(&gSfxDefaultPos, NA_SE_SY_TIMER - SFX_FLAG, (sfxId - 1));
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} else if (actor->audioFlags & ACTOR_AUDIO_FLAG_SFX_ACTOR_POS) {
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Audio_PlaySfx_AtPos(&actor->projectedPos, sfxId);
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}
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}
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if (sfxId) {}
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//! FAKE:
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if (sfxId != NA_SE_NONE) {}
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if (actor->audioFlags & 0x40) {
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if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_MUSIC_BOX_HOUSE) {
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func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
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}
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if (actor->audioFlags & 0x20) {
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if (actor->audioFlags & ACTOR_AUDIO_FLAG_SEQ_KAMARO_DANCE) {
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func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
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}
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}
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@@ -2866,8 +2893,8 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &actor->world.pos, &actor->projectedPos,
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&actor->projectedW);
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if (actor->audioFlags & 0x7F) {
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func_800B9D1C(actor);
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if (actor->audioFlags & ACTOR_AUDIO_FLAG_ALL) {
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Actor_UpdateFlaggedAudio(actor);
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}
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if (func_800BA2D8(play, actor)) {
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+6
-6
@@ -7403,7 +7403,7 @@ void Camera_EarthquakeDay3(Camera* camera) {
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if (sEarthquakeTimer != 0) {
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sEarthquakeTimer--;
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func_8019F128(NA_SE_SY_EARTHQUAKE_OUTDOOR - SFX_FLAG);
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Audio_PlaySfx_2(NA_SE_SY_EARTHQUAKE_OUTDOOR - SFX_FLAG);
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}
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}
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}
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@@ -7869,24 +7869,24 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 forceChange) {
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if (camera->status == CAM_STATUS_ACTIVE) {
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switch (sModeChangeFlags) {
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case CAM_CHANGE_MODE_0:
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play_sound(0);
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Audio_PlaySfx(0);
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break;
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case CAM_CHANGE_MODE_1:
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if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
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play_sound(NA_SE_SY_ATTENTION_URGENCY);
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Audio_PlaySfx(NA_SE_SY_ATTENTION_URGENCY);
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} else {
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play_sound(NA_SE_SY_ATTENTION_ON);
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Audio_PlaySfx(NA_SE_SY_ATTENTION_ON);
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}
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break;
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case CAM_CHANGE_MODE_BATTLE:
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play_sound(NA_SE_SY_ATTENTION_URGENCY);
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Audio_PlaySfx(NA_SE_SY_ATTENTION_URGENCY);
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break;
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case CAM_CHANGE_MODE_FOLLOW_TARGET:
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play_sound(NA_SE_SY_ATTENTION_ON);
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Audio_PlaySfx(NA_SE_SY_ATTENTION_ON);
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break;
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default:
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@@ -1534,9 +1534,9 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
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if ((flags == TOUCH_SFX_NORMAL) && (collider->colType != COLTYPE_METAL)) {
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EffectSsHitmark_SpawnFixedScale(play, 0, hitPos);
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if (collider->actor == NULL) {
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play_sound(NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfx(NA_SE_IT_SHIELD_BOUND);
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} else {
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Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfx_AtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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}
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} else if (flags == TOUCH_SFX_NORMAL) {
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EffectSsHitmark_SpawnFixedScale(play, 3, hitPos);
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@@ -1548,16 +1548,16 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
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} else if (flags == TOUCH_SFX_HARD) {
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EffectSsHitmark_SpawnFixedScale(play, 0, hitPos);
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if (collider->actor == NULL) {
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play_sound(NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfx(NA_SE_IT_SHIELD_BOUND);
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} else {
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Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfx_AtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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}
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} else if (flags == TOUCH_SFX_WOOD) {
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EffectSsHitmark_SpawnFixedScale(play, 1, hitPos);
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if (collider->actor == NULL) {
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play_sound(NA_SE_IT_REFLECTION_WOOD);
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Audio_PlaySfx(NA_SE_IT_REFLECTION_WOOD);
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} else {
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Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
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Audio_PlaySfx_AtPos(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
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}
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}
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}
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@@ -1568,13 +1568,13 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
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s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
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if ((at->actor != NULL) && (at->actor->category == ACTORCAT_PLAYER)) {
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if (acInfo->elemType == ELEMTYPE_UNK0) {
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Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
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Audio_PlaySfx_AtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
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} else if (acInfo->elemType == ELEMTYPE_UNK1) {
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Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
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Audio_PlaySfx_AtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
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} else if (acInfo->elemType == ELEMTYPE_UNK2) {
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Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
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Audio_PlaySfx_AtPos(&at->actor->projectedPos, 0);
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} else if (acInfo->elemType == ELEMTYPE_UNK3) {
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Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
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Audio_PlaySfx_AtPos(&at->actor->projectedPos, 0);
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}
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}
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return 1;
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@@ -1614,7 +1614,7 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
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} else if (sHitInfo[ac->colType].effect == HIT_WOOD) {
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if (at->actor == NULL) {
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CollisionCheck_SpawnShieldParticles(play, hitPos);
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play_sound(NA_SE_IT_REFLECTION_WOOD);
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Audio_PlaySfx(NA_SE_IT_REFLECTION_WOOD);
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} else {
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CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos);
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}
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@@ -1627,9 +1627,9 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
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} else {
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EffectSsHitmark_SpawnFixedScale(play, 0, hitPos);
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if (ac->actor == NULL) {
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play_sound(NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfx(NA_SE_IT_SHIELD_BOUND);
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} else {
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Audio_PlaySfxAtPos(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfx_AtPos(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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}
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}
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}
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@@ -3873,7 +3873,7 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) {
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*/
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void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
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CollisionCheck_SpawnShieldParticles(play, v);
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play_sound(NA_SE_IT_SHIELD_REFLECT_SW);
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Audio_PlaySfx(NA_SE_IT_SHIELD_REFLECT_SW);
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}
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/**
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@@ -3881,7 +3881,7 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
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*/
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void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) {
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||||
CollisionCheck_SpawnShieldParticles(play, v);
|
||||
Audio_PlaySfxAtPos(pos, NA_SE_IT_SHIELD_REFLECT_SW);
|
||||
Audio_PlaySfx_AtPos(pos, NA_SE_IT_SHIELD_REFLECT_SW);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -3921,7 +3921,7 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* p
|
||||
shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z;
|
||||
|
||||
Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitWood);
|
||||
Audio_PlaySfxAtPos(pos, NA_SE_IT_REFLECTION_WOOD);
|
||||
Audio_PlaySfx_AtPos(pos, NA_SE_IT_REFLECTION_WOOD);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
+9
-11
@@ -199,7 +199,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
break;
|
||||
|
||||
case CS_MISC_EARTHQUAKE_MEDIUM:
|
||||
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
|
||||
if (isFirstFrame) {
|
||||
sCutsceneQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(sCutsceneQuakeIndex, 22000);
|
||||
@@ -260,7 +260,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
if (isFirstFrame) {
|
||||
play->envCtx.sandstormState = 1;
|
||||
}
|
||||
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
||||
break;
|
||||
|
||||
case CS_MISC_SUNSSONG_START:
|
||||
@@ -307,7 +307,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
break;
|
||||
|
||||
case CS_MISC_EARTHQUAKE_STRONG:
|
||||
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST2 - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_EV_EARTHQUAKE_LAST2 - SFX_FLAG);
|
||||
if (isFirstFrame) {
|
||||
sCutsceneQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(sCutsceneQuakeIndex, 30000);
|
||||
@@ -368,7 +368,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
|
||||
break;
|
||||
|
||||
case CS_MISC_EARTHQUAKE_WEAK:
|
||||
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
|
||||
if (isFirstFrame) {
|
||||
sCutsceneQuakeIndex = Quake_Request(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
|
||||
Quake_SetSpeed(sCutsceneQuakeIndex, 22000);
|
||||
@@ -442,15 +442,13 @@ void CutsceneCmd_StartAmbience(PlayState* play, CutsceneContext* csCtx, CsCmdSta
|
||||
|
||||
void Cutscene_SetSfxReverbIndexTo2(PlayState* play, CutsceneContext* csCtx, CsCmdSfxReverbIndexTo2* cmd) {
|
||||
if (csCtx->curFrame == cmd->startFrame) {
|
||||
// Audio_SetSfxReverbIndexExceptOcarinaBank
|
||||
func_801A4428(2);
|
||||
Audio_SetSfxReverbIndexExceptOcarinaBank(2);
|
||||
}
|
||||
}
|
||||
|
||||
void Cutscene_SetSfxReverbIndexTo1(PlayState* play, CutsceneContext* csCtx, CsCmdSfxReverbIndexTo1* cmd) {
|
||||
if (csCtx->curFrame == cmd->startFrame) {
|
||||
// Audio_SetSfxReverbIndexExceptOcarinaBank
|
||||
func_801A4428(1);
|
||||
Audio_SetSfxReverbIndexExceptOcarinaBank(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -840,7 +838,7 @@ void CutsceneCmd_Transition(PlayState* play, CutsceneContext* csCtx, CsCmdTransi
|
||||
if (cmd->type == CS_TRANS_GRAY_FILL_IN) {
|
||||
play->envCtx.screenFillColor[3] = 255.0f * lerp;
|
||||
if (lerp == 0.0f) {
|
||||
func_8019F128(NA_SE_EV_S_STONE_FLASH);
|
||||
Audio_PlaySfx_2(NA_SE_EV_S_STONE_FLASH);
|
||||
}
|
||||
} else {
|
||||
play->envCtx.screenFillColor[3] = (1.0f - lerp) * 255.0f;
|
||||
@@ -1064,7 +1062,7 @@ void CutsceneCmd_Text(PlayState* play, CutsceneContext* csCtx, CsCmdText* cmd) {
|
||||
if (play->msgCtx.choiceIndex == 0) {
|
||||
if (cmd->textId == 0x33BD) {
|
||||
// Gorman Track: do you understand?
|
||||
func_8019F230();
|
||||
Audio_PlaySfx_MessageCancel();
|
||||
}
|
||||
|
||||
if (cmd->altTextId1 != 0xFFFF) {
|
||||
@@ -1082,7 +1080,7 @@ void CutsceneCmd_Text(PlayState* play, CutsceneContext* csCtx, CsCmdText* cmd) {
|
||||
} else {
|
||||
if (cmd->textId == 0x33BD) {
|
||||
// Gorman Track: do you understand?
|
||||
func_8019F208();
|
||||
Audio_PlaySfx_MessageDecide();
|
||||
}
|
||||
|
||||
if (cmd->altTextId2 != 0xFFFF) {
|
||||
|
||||
@@ -670,7 +670,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_HUGE)) {
|
||||
play_sound(NA_SE_SY_GET_RUPY);
|
||||
Audio_PlaySfx(NA_SE_SY_GET_RUPY);
|
||||
} else if (getItemId != GI_NONE) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
Flags_SetCollectible(play, this->collectibleFlag);
|
||||
@@ -678,7 +678,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_GET_ITEM);
|
||||
Audio_PlaySfx(NA_SE_SY_GET_ITEM);
|
||||
}
|
||||
|
||||
Flags_SetCollectible(play, this->collectibleFlag);
|
||||
|
||||
@@ -216,11 +216,11 @@ void CutsceneManager_End(void) {
|
||||
|
||||
switch (csEntry->endSfx) {
|
||||
case CS_END_SFX_TRE_BOX_APPEAR:
|
||||
play_sound(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
Audio_PlaySfx(NA_SE_SY_TRE_BOX_APPEAR);
|
||||
break;
|
||||
|
||||
case CS_END_SFX_CORRECT_CHIME:
|
||||
play_sound(NA_SE_SY_CORRECT_CHIME);
|
||||
Audio_PlaySfx(NA_SE_SY_CORRECT_CHIME);
|
||||
break;
|
||||
|
||||
default: // CS_END_SFX_NONE
|
||||
|
||||
@@ -114,7 +114,7 @@ void KaleidoSetup_Update(PlayState* play) {
|
||||
if (ShrinkWindow_Letterbox_GetSizeTarget() != 0) {
|
||||
ShrinkWindow_Letterbox_SetSizeTarget(0);
|
||||
}
|
||||
func_801A3AEC(1);
|
||||
Audio_PlaySfx_PauseMenuOpenOrClose(SFX_PAUSE_MENU_OPEN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+7
-6
@@ -639,16 +639,17 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
|
||||
dst->a = src->a;
|
||||
}
|
||||
|
||||
void func_801000A4(u16 sfxId) {
|
||||
play_sound(sfxId);
|
||||
void Lib_PlaySfx(u16 sfxId) {
|
||||
Audio_PlaySfx(sfxId);
|
||||
}
|
||||
|
||||
void func_801000CC(u16 sfxId) {
|
||||
func_8019F128(sfxId);
|
||||
void Lib_PlaySfx_2(u16 sfxId) {
|
||||
Audio_PlaySfx_2(sfxId);
|
||||
}
|
||||
|
||||
void Lib_PlaySfxAtPos(Vec3f* pos, u16 sfxId) {
|
||||
Audio_PlaySfxAtPos(pos, sfxId);
|
||||
// Unused
|
||||
void Lib_PlaySfx_AtPos(Vec3f* pos, u16 sfxId) {
|
||||
Audio_PlaySfx_AtPos(pos, sfxId);
|
||||
}
|
||||
|
||||
void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst) {
|
||||
|
||||
@@ -407,7 +407,7 @@ void LifeMeter_UpdateSizeAndBeep(PlayState* play) {
|
||||
interfaceCtx->lifeSizeChangeDirection = 0;
|
||||
if (!Player_InCsMode(play) && (play->pauseCtx.state == PAUSE_STATE_OFF) &&
|
||||
(play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && LifeMeter_IsCritical() && !Play_InCsMode(play)) {
|
||||
play_sound(NA_SE_SY_HITPOINT_ALARM);
|
||||
Audio_PlaySfx(NA_SE_SY_HITPOINT_ALARM);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -230,9 +230,9 @@ void Map_Update(PlayState* play) {
|
||||
if ((play->pauseCtx.state <= PAUSE_STATE_OPENING_2) && (CHECK_BTN_ALL(controller->press.button, BTN_L)) &&
|
||||
!Play_InCsMode(play) && !func_80106530(play)) {
|
||||
if (!R_MINIMAP_DISABLED) {
|
||||
play_sound(NA_SE_SY_CAMERA_ZOOM_UP);
|
||||
Audio_PlaySfx(NA_SE_SY_CAMERA_ZOOM_UP);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_CAMERA_ZOOM_DOWN);
|
||||
Audio_PlaySfx(NA_SE_SY_CAMERA_ZOOM_DOWN);
|
||||
}
|
||||
|
||||
R_MINIMAP_DISABLED ^= 1;
|
||||
|
||||
@@ -93,13 +93,13 @@ s32 Message_ShouldAdvance(PlayState* play) {
|
||||
|
||||
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
|
||||
if (CHECK_BTN_ALL(controller->press.button, BTN_A)) {
|
||||
play_sound(NA_SE_SY_MESSAGE_PASS);
|
||||
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
|
||||
}
|
||||
return CHECK_BTN_ALL(controller->press.button, BTN_A);
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(controller->press.button, BTN_CUP)) {
|
||||
play_sound(NA_SE_SY_MESSAGE_PASS);
|
||||
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
|
||||
}
|
||||
return CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(controller->press.button, BTN_CUP);
|
||||
@@ -125,7 +125,7 @@ void Message_CloseTextbox(PlayState* play) {
|
||||
msgCtx->stateTimer = 2;
|
||||
msgCtx->msgMode = 0x43;
|
||||
msgCtx->unk12020 = 0;
|
||||
play_sound(NA_SE_NONE);
|
||||
Audio_PlaySfx(NA_SE_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ void func_80148B98(PlayState* play, u8 arg1) {
|
||||
if (msgCtx->choiceIndex > 128) {
|
||||
msgCtx->choiceIndex = 0;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
return;
|
||||
} else if ((curInput->rel.stick_y < -29) && held == 0) {
|
||||
@@ -156,7 +156,7 @@ void func_80148B98(PlayState* play, u8 arg1) {
|
||||
if (msgCtx->choiceIndex > arg1) {
|
||||
msgCtx->choiceIndex = arg1;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
@@ -422,7 +422,7 @@ u32 func_80151C9C(PlayState* play) {
|
||||
Message_ContinueTextbox(
|
||||
play, sBombersNotebookEventMessages
|
||||
[msgCtx->bombersNotebookEventQueue[msgCtx->bombersNotebookEventQueueCount]]);
|
||||
play_sound(NA_SE_SY_SCHEDULE_WRITE);
|
||||
Audio_PlaySfx(NA_SE_SY_SCHEDULE_WRITE);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
+23
-23
@@ -2331,7 +2331,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
|
||||
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) {
|
||||
if (!(CHECK_EVENTINF(EVENTINF_41)) ||
|
||||
((CHECK_EVENTINF(EVENTINF_41)) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
|
||||
play_sound(NA_SE_SY_CAMERA_SHUTTER);
|
||||
Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER);
|
||||
SREG(89) = 1;
|
||||
play->haltAllActors = true;
|
||||
sPictoState = PICTO_BOX_STATE_SETUP_PHOTO;
|
||||
@@ -2344,13 +2344,13 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
|
||||
player->stateFlags1 &= ~PLAYER_STATE1_200;
|
||||
Message_CloseTextbox(play);
|
||||
if (play->msgCtx.choiceIndex != 0) {
|
||||
func_8019F230();
|
||||
Audio_PlaySfx_MessageCancel();
|
||||
func_80115844(play, DO_ACTION_STOP);
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_A_B);
|
||||
sPictoState = PICTO_BOX_STATE_LENS;
|
||||
REMOVE_QUEST_ITEM(QUEST_PICTOGRAPH);
|
||||
} else {
|
||||
func_8019F208();
|
||||
Audio_PlaySfx_MessageDecide();
|
||||
interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0;
|
||||
restoreHudVisibility = true;
|
||||
Interface_SetHudVisibility(HUD_VISIBILITY_ALL);
|
||||
@@ -3250,7 +3250,7 @@ void func_80115428(InterfaceContext* interfaceCtx, u16 doAction, s16 loadOffset)
|
||||
*/
|
||||
s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
|
||||
if (healthChange > 0) {
|
||||
play_sound(NA_SE_SY_HP_RECOVER);
|
||||
Audio_PlaySfx(NA_SE_SY_HP_RECOVER);
|
||||
} else if (gSaveContext.save.saveInfo.playerData.doubleDefense && (healthChange < 0)) {
|
||||
healthChange >>= 1;
|
||||
}
|
||||
@@ -3369,7 +3369,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
|
||||
// Not enough magic available to consume
|
||||
if ((gSaveContext.save.saveInfo.playerData.magic - magicToConsume) < 0) {
|
||||
if (gSaveContext.magicCapacity != 0) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -3390,7 +3390,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
|
||||
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
|
||||
return true;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3409,7 +3409,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
|
||||
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
|
||||
return true;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3440,7 +3440,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
|
||||
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
|
||||
return true;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3484,7 +3484,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
|
||||
gSaveContext.save.saveInfo.playerData.magic -= magicToConsume;
|
||||
return true;
|
||||
} else {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -3495,7 +3495,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
|
||||
void Magic_UpdateAddRequest(void) {
|
||||
if (gSaveContext.isMagicRequested) {
|
||||
gSaveContext.save.saveInfo.playerData.magic += 4;
|
||||
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
|
||||
Audio_PlaySfx(NA_SE_SY_GAUGE_UP - SFX_FLAG);
|
||||
|
||||
if (((void)0, gSaveContext.save.saveInfo.playerData.magic) >= ((void)0, gSaveContext.magicCapacity)) {
|
||||
gSaveContext.save.saveInfo.playerData.magic = gSaveContext.magicCapacity;
|
||||
@@ -3599,7 +3599,7 @@ void Magic_Update(PlayState* play) {
|
||||
gSaveContext.save.saveInfo.playerData.magic += 0x10;
|
||||
|
||||
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.sceneLayer < 4)) {
|
||||
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
|
||||
Audio_PlaySfx(NA_SE_SY_GAUGE_UP - SFX_FLAG);
|
||||
}
|
||||
|
||||
if (((void)0, gSaveContext.save.saveInfo.playerData.magic) >= ((void)0, gSaveContext.magicFillTarget)) {
|
||||
@@ -3655,7 +3655,7 @@ void Magic_Update(PlayState* play) {
|
||||
!play->actorCtx.lensActive) {
|
||||
// Deactivate Lens of Truth and set magic state to idle
|
||||
play->actorCtx.lensActive = false;
|
||||
play_sound(NA_SE_SY_GLASSMODE_OFF);
|
||||
Audio_PlaySfx(NA_SE_SY_GLASSMODE_OFF);
|
||||
gSaveContext.magicState = MAGIC_STATE_IDLE;
|
||||
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
|
||||
break;
|
||||
@@ -5761,16 +5761,16 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
// Use seconds to determine when to beep
|
||||
if (gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(60)) {
|
||||
if ((sTimerBeepSfxSeconds != sTimerDigits[4]) && (sTimerDigits[4] == 1)) {
|
||||
play_sound(NA_SE_SY_MESSAGE_WOMAN);
|
||||
Audio_PlaySfx(NA_SE_SY_MESSAGE_WOMAN);
|
||||
sTimerBeepSfxSeconds = sTimerDigits[4];
|
||||
}
|
||||
} else if (gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(10)) {
|
||||
if ((sTimerBeepSfxSeconds != sTimerDigits[4]) && ((sTimerDigits[4] % 2) != 0)) {
|
||||
play_sound(NA_SE_SY_WARNING_COUNT_N);
|
||||
Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_N);
|
||||
sTimerBeepSfxSeconds = sTimerDigits[4];
|
||||
}
|
||||
} else if (sTimerBeepSfxSeconds != sTimerDigits[4]) {
|
||||
play_sound(NA_SE_SY_WARNING_COUNT_E);
|
||||
Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_E);
|
||||
sTimerBeepSfxSeconds = sTimerDigits[4];
|
||||
}
|
||||
} else { // TIMER_COUNT_UP
|
||||
@@ -5814,7 +5814,7 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) {
|
||||
if ((gSaveContext.timerCurTimes[sTimerId] > SECONDS_TO_TIMER(110)) &&
|
||||
(sTimerBeepSfxSeconds != sTimerDigits[4])) {
|
||||
play_sound(NA_SE_SY_WARNING_COUNT_E);
|
||||
Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_E);
|
||||
sTimerBeepSfxSeconds = sTimerDigits[4];
|
||||
}
|
||||
} else if (CHECK_EVENTINF(EVENTINF_34) && (play->sceneId == SCENE_DEKUTES)) {
|
||||
@@ -5822,7 +5822,7 @@ void Interface_DrawTimers(PlayState* play) {
|
||||
(gSaveContext.save.saveInfo.dekuPlaygroundHighScores[CURRENT_DAY - 1] -
|
||||
SECONDS_TO_TIMER(9))) &&
|
||||
(sTimerBeepSfxSeconds != sTimerDigits[4])) {
|
||||
play_sound(NA_SE_SY_WARNING_COUNT_E);
|
||||
Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_E);
|
||||
sTimerBeepSfxSeconds = sTimerDigits[4];
|
||||
}
|
||||
}
|
||||
@@ -6716,7 +6716,7 @@ void Interface_Update(PlayState* play) {
|
||||
gSaveContext.save.saveInfo.playerData.health += 4;
|
||||
|
||||
if ((gSaveContext.save.saveInfo.playerData.health & 0xF) < 4) {
|
||||
play_sound(NA_SE_SY_HP_RECOVER);
|
||||
Audio_PlaySfx(NA_SE_SY_HP_RECOVER);
|
||||
}
|
||||
|
||||
if (((void)0, gSaveContext.save.saveInfo.playerData.health) >=
|
||||
@@ -6749,7 +6749,7 @@ void Interface_Update(PlayState* play) {
|
||||
if (gSaveContext.save.saveInfo.playerData.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
||||
gSaveContext.rupeeAccumulator--;
|
||||
gSaveContext.save.saveInfo.playerData.rupees++;
|
||||
play_sound(NA_SE_SY_RUPY_COUNT);
|
||||
Audio_PlaySfx(NA_SE_SY_RUPY_COUNT);
|
||||
} else {
|
||||
// Max rupees
|
||||
gSaveContext.save.saveInfo.playerData.rupees = CUR_CAPACITY(UPG_WALLET);
|
||||
@@ -6762,11 +6762,11 @@ void Interface_Update(PlayState* play) {
|
||||
if (gSaveContext.save.saveInfo.playerData.rupees < 0) {
|
||||
gSaveContext.save.saveInfo.playerData.rupees = 0;
|
||||
}
|
||||
play_sound(NA_SE_SY_RUPY_COUNT);
|
||||
Audio_PlaySfx(NA_SE_SY_RUPY_COUNT);
|
||||
} else {
|
||||
gSaveContext.rupeeAccumulator++;
|
||||
gSaveContext.save.saveInfo.playerData.rupees--;
|
||||
play_sound(NA_SE_SY_RUPY_COUNT);
|
||||
Audio_PlaySfx(NA_SE_SY_RUPY_COUNT);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.rupeeAccumulator = 0;
|
||||
@@ -6799,9 +6799,9 @@ void Interface_Update(PlayState* play) {
|
||||
interfaceCtx->minigameState++;
|
||||
if (interfaceCtx->minigameState == MINIGAME_STATE_COUNTDOWN_GO) {
|
||||
interfaceCtx->minigameCountdownScale = 160;
|
||||
play_sound(NA_SE_SY_START_SHOT);
|
||||
Audio_PlaySfx(NA_SE_SY_START_SHOT);
|
||||
} else {
|
||||
play_sound(NA_SE_SY_WARNING_COUNT_E);
|
||||
Audio_PlaySfx(NA_SE_SY_WARNING_COUNT_E);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
+3
-3
@@ -824,7 +824,7 @@ void Play_UpdateTransition(PlayState* this) {
|
||||
break;
|
||||
|
||||
case TRANS_MODE_SANDSTORM:
|
||||
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
||||
if (this->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (this->envCtx.sandstormPrimA < 110) {
|
||||
gTransitionTileState = TRANS_TILE_OFF;
|
||||
@@ -859,7 +859,7 @@ void Play_UpdateTransition(PlayState* this) {
|
||||
break;
|
||||
|
||||
case TRANS_MODE_SANDSTORM_END:
|
||||
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG);
|
||||
|
||||
if (this->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (this->envCtx.sandstormPrimA <= 0) {
|
||||
@@ -1064,7 +1064,7 @@ void Play_Update(PlayState* this) {
|
||||
this->msgCtx.msgMode = 0;
|
||||
this->msgCtx.currentTextId = 0;
|
||||
this->msgCtx.stateTimer = 0;
|
||||
play_sound(NA_SE_SY_CANCEL);
|
||||
Audio_PlaySfx(NA_SE_SY_CANCEL);
|
||||
}
|
||||
if (sBombersNotebookOpen) {
|
||||
BombersNotebook_Update(this, &sBombersNotebook, this->state.input);
|
||||
|
||||
@@ -1223,13 +1223,13 @@ void BombersNotebook_Update(PlayState* play, BombersNotebook* this, Input* input
|
||||
while (true) {
|
||||
cursorEntryScan -= BOMBERS_NOTEBOOK_ENTRY_SIZE;
|
||||
if (cursorEntryScan == 0) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
break;
|
||||
}
|
||||
if (CHECK_WEEKEVENTREG(gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_ENTRY_GET_EVENT(
|
||||
this->cursorPageRow + this->cursorPage,
|
||||
cursorEntryScan - BOMBERS_NOTEBOOK_ENTRY_SIZE)])) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1238,7 +1238,7 @@ void BombersNotebook_Update(PlayState* play, BombersNotebook* this, Input* input
|
||||
if (CHECK_WEEKEVENTREG(gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_ENTRY_GET_EVENT(
|
||||
this->cursorPageRow + this->cursorPage,
|
||||
cursorEntryScan - BOMBERS_NOTEBOOK_ENTRY_SIZE)])) {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1250,7 +1250,7 @@ void BombersNotebook_Update(PlayState* play, BombersNotebook* this, Input* input
|
||||
if (CHECK_WEEKEVENTREG(gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_ENTRY_GET_EVENT(
|
||||
this->cursorPageRow + this->cursorPage,
|
||||
cursorEntryScan - BOMBERS_NOTEBOOK_ENTRY_SIZE)])) {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
break;
|
||||
}
|
||||
} while (cursorEntryScan != 0);
|
||||
@@ -1276,7 +1276,7 @@ void BombersNotebook_Update(PlayState* play, BombersNotebook* this, Input* input
|
||||
|
||||
if (stickAdjY < -30) {
|
||||
if (this->cursorPageRow < 3) {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
this->cursorEntry = 0;
|
||||
this->cursorPageRow++;
|
||||
} else if (this->cursorPage < (BOMBERS_NOTEBOOK_PERSON_MAX - 4)) {
|
||||
@@ -1290,11 +1290,11 @@ void BombersNotebook_Update(PlayState* play, BombersNotebook* this, Input* input
|
||||
}
|
||||
} else if (stickAdjY > 30) {
|
||||
if (this->cursorPageRow > 0) {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
this->cursorEntry = 0;
|
||||
this->cursorPageRow--;
|
||||
} else if (this->cursorPage != 0) {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
this->cursorPage--;
|
||||
if (sStickYRepeatState == 1) {
|
||||
this->scrollAmount = 24;
|
||||
@@ -1308,7 +1308,7 @@ void BombersNotebook_Update(PlayState* play, BombersNotebook* this, Input* input
|
||||
} else if (this->scrollAmount < 0) {
|
||||
this->scrollOffset += this->scrollAmount;
|
||||
if (ABS_ALT(this->scrollOffset) >= 48) {
|
||||
play_sound(NA_SE_SY_CURSOR);
|
||||
Audio_PlaySfx(NA_SE_SY_CURSOR);
|
||||
this->scrollOffset = 0;
|
||||
this->scrollAmount = 0;
|
||||
this->cursorPage++;
|
||||
|
||||
@@ -637,7 +637,7 @@ PlayerItemAction func_80123810(PlayState* play) {
|
||||
Interface_SetHudVisibility(play->msgCtx.unk_120BC);
|
||||
|
||||
if ((itemId >= ITEM_FD) || ((itemAction = play->unk_18794(play, player, itemId)) <= PLAYER_IA_MINUS1)) {
|
||||
play_sound(NA_SE_SY_ERROR);
|
||||
Audio_PlaySfx(NA_SE_SY_ERROR);
|
||||
return PLAYER_IA_MINUS1;
|
||||
} else {
|
||||
s32 pad;
|
||||
|
||||
@@ -21,7 +21,7 @@ void SoundSource_UpdateAll(PlayState* play) {
|
||||
} else {
|
||||
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
|
||||
if (source->playSfxEachFrame) {
|
||||
Audio_PlaySfxAtPos(&source->projectedPos, source->sfxId);
|
||||
Audio_PlaySfx_AtPos(&source->projectedPos, source->sfxId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,7 +64,7 @@ void SoundSource_Add(PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId,
|
||||
source->sfxId = sfxId;
|
||||
|
||||
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
|
||||
Audio_PlaySfxAtPos(&source->projectedPos, sfxId);
|
||||
Audio_PlaySfx_AtPos(&source->projectedPos, sfxId);
|
||||
}
|
||||
|
||||
void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, u32 duration, u16 sfxId) {
|
||||
|
||||
Reference in New Issue
Block a user