mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-11 05:08:00 -04:00
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
* sfx decomp and docs * function headers * namefixer * oops * better sfx name * PR review * namefixer * PR review * float * namefixer * namefixer * namefixer * PR Suggestions
This commit is contained in:
+6
-6
@@ -7403,7 +7403,7 @@ void Camera_EarthquakeDay3(Camera* camera) {
|
||||
|
||||
if (sEarthquakeTimer != 0) {
|
||||
sEarthquakeTimer--;
|
||||
func_8019F128(NA_SE_SY_EARTHQUAKE_OUTDOOR - SFX_FLAG);
|
||||
Audio_PlaySfx_2(NA_SE_SY_EARTHQUAKE_OUTDOOR - SFX_FLAG);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7869,24 +7869,24 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 forceChange) {
|
||||
if (camera->status == CAM_STATUS_ACTIVE) {
|
||||
switch (sModeChangeFlags) {
|
||||
case CAM_CHANGE_MODE_0:
|
||||
play_sound(0);
|
||||
Audio_PlaySfx(0);
|
||||
break;
|
||||
|
||||
case CAM_CHANGE_MODE_1:
|
||||
if (camera->play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
|
||||
play_sound(NA_SE_SY_ATTENTION_URGENCY);
|
||||
Audio_PlaySfx(NA_SE_SY_ATTENTION_URGENCY);
|
||||
} else {
|
||||
|
||||
play_sound(NA_SE_SY_ATTENTION_ON);
|
||||
Audio_PlaySfx(NA_SE_SY_ATTENTION_ON);
|
||||
}
|
||||
break;
|
||||
|
||||
case CAM_CHANGE_MODE_BATTLE:
|
||||
play_sound(NA_SE_SY_ATTENTION_URGENCY);
|
||||
Audio_PlaySfx(NA_SE_SY_ATTENTION_URGENCY);
|
||||
break;
|
||||
|
||||
case CAM_CHANGE_MODE_FOLLOW_TARGET:
|
||||
play_sound(NA_SE_SY_ATTENTION_ON);
|
||||
Audio_PlaySfx(NA_SE_SY_ATTENTION_ON);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user