Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)

* sfx decomp and docs

* function headers

* namefixer

* oops

* better sfx name

* PR review

* namefixer

* PR review

* float

* namefixer

* namefixer

* namefixer

* PR Suggestions
This commit is contained in:
engineer124
2023-06-21 13:13:51 +10:00
committed by GitHub
parent 7194936203
commit 9c0fc94fe3
256 changed files with 1837 additions and 1401 deletions
+6 -6
View File
@@ -93,13 +93,13 @@ s32 Message_ShouldAdvance(PlayState* play) {
if ((msgCtx->unk12020 == 0x10) || (msgCtx->unk12020 == 0x11)) {
if (CHECK_BTN_ALL(controller->press.button, BTN_A)) {
play_sound(NA_SE_SY_MESSAGE_PASS);
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
}
return CHECK_BTN_ALL(controller->press.button, BTN_A);
} else {
if (CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
CHECK_BTN_ALL(controller->press.button, BTN_CUP)) {
play_sound(NA_SE_SY_MESSAGE_PASS);
Audio_PlaySfx(NA_SE_SY_MESSAGE_PASS);
}
return CHECK_BTN_ALL(controller->press.button, BTN_A) || CHECK_BTN_ALL(controller->press.button, BTN_B) ||
CHECK_BTN_ALL(controller->press.button, BTN_CUP);
@@ -125,7 +125,7 @@ void Message_CloseTextbox(PlayState* play) {
msgCtx->stateTimer = 2;
msgCtx->msgMode = 0x43;
msgCtx->unk12020 = 0;
play_sound(NA_SE_NONE);
Audio_PlaySfx(NA_SE_NONE);
}
}
@@ -147,7 +147,7 @@ void func_80148B98(PlayState* play, u8 arg1) {
if (msgCtx->choiceIndex > 128) {
msgCtx->choiceIndex = 0;
} else {
play_sound(NA_SE_SY_CURSOR);
Audio_PlaySfx(NA_SE_SY_CURSOR);
}
return;
} else if ((curInput->rel.stick_y < -29) && held == 0) {
@@ -156,7 +156,7 @@ void func_80148B98(PlayState* play, u8 arg1) {
if (msgCtx->choiceIndex > arg1) {
msgCtx->choiceIndex = arg1;
} else {
play_sound(NA_SE_SY_CURSOR);
Audio_PlaySfx(NA_SE_SY_CURSOR);
}
return;
} else {
@@ -422,7 +422,7 @@ u32 func_80151C9C(PlayState* play) {
Message_ContinueTextbox(
play, sBombersNotebookEventMessages
[msgCtx->bombersNotebookEventQueue[msgCtx->bombersNotebookEventQueueCount]]);
play_sound(NA_SE_SY_SCHEDULE_WRITE);
Audio_PlaySfx(NA_SE_SY_SCHEDULE_WRITE);
return true;
}
}