Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)

* sfx decomp and docs

* function headers

* namefixer

* oops

* better sfx name

* PR review

* namefixer

* PR review

* float

* namefixer

* namefixer

* namefixer

* PR Suggestions
This commit is contained in:
engineer124
2023-06-21 13:13:51 +10:00
committed by GitHub
parent 7194936203
commit 9c0fc94fe3
256 changed files with 1837 additions and 1401 deletions
+3 -3
View File
@@ -824,7 +824,7 @@ void Play_UpdateTransition(PlayState* this) {
break;
case TRANS_MODE_SANDSTORM:
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG);
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA < 110) {
gTransitionTileState = TRANS_TILE_OFF;
@@ -859,7 +859,7 @@ void Play_UpdateTransition(PlayState* this) {
break;
case TRANS_MODE_SANDSTORM_END:
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
Audio_PlaySfx_2(NA_SE_EV_SAND_STORM - SFX_FLAG);
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA <= 0) {
@@ -1064,7 +1064,7 @@ void Play_Update(PlayState* this) {
this->msgCtx.msgMode = 0;
this->msgCtx.currentTextId = 0;
this->msgCtx.stateTimer = 0;
play_sound(NA_SE_SY_CANCEL);
Audio_PlaySfx(NA_SE_SY_CANCEL);
}
if (sBombersNotebookOpen) {
BombersNotebook_Update(this, &sBombersNotebook, this->state.input);