Documentation pass for the Target system (#1281)

* cleanup

* import bss

* sActorHiliteMtx

* some cleanups on func_800BB604

* Actor_IsInTargetableRange

* rematch func_800BB604

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY

* Rename some Target_ functions

* cleanusp

* TargetMode enum

* Target_800B82EC

* sNaming

* more

* more naming

* fairyHintPos

* rotation

* ACTOR_FLAG_TARGETABLE

* update namefixer

* remove trailing comma

* bss

* Wall of text for Target_800BB604

* function naming

* cleanups

* Target_GetAdjustedDistSq

* NotLeash

* more comments

* minor comment

* review

* fix

* rotZTick

* review

* name last members

* fix

* review

* review

* more namefixer

* swap members

* comment

* Update src/code/z_actor.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_actor.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* format

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update include/z64actor.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

* review

* fix

* fix

---------

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2023-09-02 15:16:45 -04:00
committed by GitHub
parent cbf9d98dba
commit 9cceea48f3
304 changed files with 1620 additions and 1501 deletions
+3 -3
View File
@@ -477,7 +477,7 @@ void func_800B4AEC(PlayState* play, Actor* actor, f32 y);
void func_800B4B50(Actor* actor, Lights* mapper, PlayState* play);
void Actor_GetProjectedPos(PlayState* play, Vec3f* worldPos, Vec3f* projectedPos, f32* invW);
void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play);
void Target_Draw(TargetContext* targetCtx, PlayState* play);
s32 Flags_GetSwitch(PlayState* play, s32 flag);
void Flags_SetSwitch(PlayState* play, s32 flag);
@@ -558,7 +558,7 @@ PosRot* Actor_GetFocus(PosRot* dest, Actor* actor);
PosRot* Actor_GetWorld(PosRot* dest, Actor* actor);
PosRot* Actor_GetWorldPosShapeRot(PosRot* dest, Actor* actor);
s32 func_800B83F8(Actor* actor, Player* player, s32 flag);
s32 Target_OutsideLeashRange(Actor* actor, Player* player, s32 ignoreLeash);
s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState);
s32 Actor_OfferTalkExchange(Actor* actor, PlayState* play, f32 xzRange, f32 yRange, PlayerItemAction exchangeItemAction);
s32 Actor_OfferTalkExchangeEquiCylinder(Actor* actor, PlayState* play, f32 radius, PlayerItemAction exchangeItemAction);
@@ -1119,7 +1119,7 @@ void Player_SetModelGroup(Player* player, PlayerModelGroup modelGroup);
void func_80123C58(Player* player);
void Player_SetEquipmentData(PlayState* play, Player* player);
void Player_UpdateBottleHeld(PlayState* play, Player* player, ItemId itemId, PlayerItemAction itemAction);
void func_80123DA4(Player* player);
void Player_Untarget(Player* player);
void func_80123DC0(Player* player);
void func_80123E90(PlayState* play, Actor* actor);
s32 func_80123F2C(PlayState* play, s32 ammo);