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Documentation pass for the Target system (#1281)
* cleanup * import bss * sActorHiliteMtx * some cleanups on func_800BB604 * Actor_IsInTargetableRange * rematch func_800BB604 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY * Rename some Target_ functions * cleanusp * TargetMode enum * Target_800B82EC * sNaming * more * more naming * fairyHintPos * rotation * ACTOR_FLAG_TARGETABLE * update namefixer * remove trailing comma * bss * Wall of text for Target_800BB604 * function naming * cleanups * Target_GetAdjustedDistSq * NotLeash * more comments * minor comment * review * fix * rotZTick * review * name last members * fix * review * review * more namefixer * swap members * comment * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * format * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64actor.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * review * fix * fix --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -1,7 +1,7 @@
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#include "global.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8)
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_FRIENDLY)
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#define THIS ((EnAObj*)thisx)
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@@ -46,7 +46,7 @@ static ColliderCylinderInit sCylinderInit = {
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(targetMode, 0, ICHAIN_STOP),
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ICHAIN_U8(targetMode, TARGET_MODE_0, ICHAIN_STOP),
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};
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void EnAObj_Init(Actor* thisx, PlayState* play) {
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