mirror of
https://github.com/zeldaret/mm.git
synced 2026-09-04 02:09:46 -04:00
Documentation pass for the Target system (#1281)
* cleanup * import bss * sActorHiliteMtx * some cleanups on func_800BB604 * Actor_IsInTargetableRange * rematch func_800BB604 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY * Rename some Target_ functions * cleanusp * TargetMode enum * Target_800B82EC * sNaming * more * more naming * fairyHintPos * rotation * ACTOR_FLAG_TARGETABLE * update namefixer * remove trailing comma * bss * Wall of text for Target_800BB604 * function naming * cleanups * Target_GetAdjustedDistSq * NotLeash * more comments * minor comment * review * fix * rotZTick * review * name last members * fix * review * review * more namefixer * swap members * comment * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * format * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64actor.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * review * fix * fix --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
@@ -231,7 +231,7 @@ s32 func_800F0DD4(EnHy* enHy, PlayState* play, s16 arg2, s16 arg3) {
|
||||
enHy->actor.shape.rot.y = Math_Vec3f_Yaw(&enHy->actor.world.pos, &door->knobDoor.dyna.actor.world.pos);
|
||||
enHy->actor.world.rot.y = enHy->actor.shape.rot.y;
|
||||
enHy->actor.gravity = 0.0f;
|
||||
enHy->actor.flags &= ~ACTOR_FLAG_1;
|
||||
enHy->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
@@ -239,7 +239,7 @@ s32 func_800F0DD4(EnHy* enHy, PlayState* play, s16 arg2, s16 arg3) {
|
||||
|
||||
s32 EnHy_SetPointFowards(EnHy* enHy, PlayState* play, f32 gravity, s16 animIndex) {
|
||||
enHy->actor.gravity = gravity;
|
||||
enHy->actor.flags |= ACTOR_FLAG_1;
|
||||
enHy->actor.flags |= ACTOR_FLAG_TARGETABLE;
|
||||
EnHy_ChangeObjectAndAnim(enHy, play, animIndex);
|
||||
enHy->curPoint++;
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user