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Player Docs: Z Targeting (#1736)
* z target docs * Player_UpdateZTargeting * func docs * more cleanup
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@@ -2738,7 +2738,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
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Player_ReleaseLockOn(player);
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}
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if ((actor == NULL) || (player->unk_738 < 5)) {
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if ((actor == NULL) || (player->zTargetActiveTimer < 5)) {
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actor = NULL;
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if (actorCtx->attention.reticleSpinCounter != 0) {
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actorCtx->attention.reticleSpinCounter = 0;
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