Add original asset names to all object_l* and object_m* files (#1403)

This commit is contained in:
Tom Overton
2023-10-02 23:26:50 -07:00
committed by GitHub
parent 4ca54d704e
commit 9d043f0197
24 changed files with 131 additions and 131 deletions
+3 -3
View File
@@ -1,9 +1,9 @@
<Root>
<File Name="object_lightblock" Segment="6">
<DList Name="object_lightblock_DL_000170" Offset="0x170" />
<DList Name="object_lightblock_DL_000178" Offset="0x178" />
<DList Name="object_lightblock_DL_000170" Offset="0x170" /> <!-- Original name is "z2_brick_light_modelT" -->
<DList Name="object_lightblock_DL_000178" Offset="0x178" /> <!-- Original name is "z2_brick_light_model" -->
<Texture Name="object_lightblock_TLUT_000258" OutName="tlut_000258" Format="rgba16" Width="4" Height="4" Offset="0x258" />
<Texture Name="object_lightblock_Tex_000278" OutName="tex_000278" Format="ci4" Width="64" Height="64" Offset="0x278" />
<Collision Name="object_lightblock_Colheader_000B80" Offset="0xB80" />
<Collision Name="object_lightblock_Colheader_000B80" Offset="0xB80" /> <!-- Original name is "z2_brick_light_bgdatainfo" -->
</File>
</Root>