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Add original asset names to all object_l* and object_m* files (#1403)
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@@ -1,9 +1,9 @@
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<Root>
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<File Name="object_lightblock" Segment="6">
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<DList Name="object_lightblock_DL_000170" Offset="0x170" />
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<DList Name="object_lightblock_DL_000178" Offset="0x178" />
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<DList Name="object_lightblock_DL_000170" Offset="0x170" /> <!-- Original name is "z2_brick_light_modelT" -->
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<DList Name="object_lightblock_DL_000178" Offset="0x178" /> <!-- Original name is "z2_brick_light_model" -->
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<Texture Name="object_lightblock_TLUT_000258" OutName="tlut_000258" Format="rgba16" Width="4" Height="4" Offset="0x258" />
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<Texture Name="object_lightblock_Tex_000278" OutName="tex_000278" Format="ci4" Width="64" Height="64" Offset="0x278" />
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<Collision Name="object_lightblock_Colheader_000B80" Offset="0xB80" />
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<Collision Name="object_lightblock_Colheader_000B80" Offset="0xB80" /> <!-- Original name is "z2_brick_light_bgdatainfo" -->
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</File>
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</Root>
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