mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 15:01:32 -04:00
Effect Firetail OK (#974)
* OK * description * gEffFire1DL * format * PR
This commit is contained in:
+1
-1
@@ -4655,7 +4655,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
@@ -162,7 +162,8 @@ void FireObj_Draw(PlayState* play, FireObj* fire) {
|
||||
Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user