Effect Firetail OK (#974)

* OK

* description

* gEffFire1DL

* format

* PR
This commit is contained in:
Derek Hensley
2022-08-07 16:18:54 -07:00
committed by GitHub
parent db844b8ee8
commit 9f6bacbb88
18 changed files with 145 additions and 27 deletions
+1 -1
View File
@@ -4655,7 +4655,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
}
break;
+2 -1
View File
@@ -162,7 +162,8 @@ void FireObj_Draw(PlayState* play, FireObj* fire) {
Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
CLOSE_DISPS(play->state.gfxCtx);
}
}