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Effect Firetail OK (#974)
* OK * description * gEffFire1DL * format * PR
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@@ -162,7 +162,8 @@ void FireObj_Draw(PlayState* play, FireObj* fire) {
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Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
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gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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}
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