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Document z_en_time_tag (#1140)
* time-tag docs * simplify enums * PR Reviews * PR Suggestions * small change * small fix * PR Suggestions * add extra func ref * rm raw text from first actor I decompiled * Stock Pot Inn * fix master merge
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@@ -23,7 +23,7 @@ void GameOver_Update(PlayState* play) {
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switch (gameOverCtx->state) {
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case GAMEOVER_DEATH_START:
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func_801477B4(play);
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Message_CloseTextbox(play);
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for (timerId = 0; timerId < TIMER_ID_MAX; timerId++) {
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gSaveContext.timerStates[timerId] = TIMER_STATE_OFF;
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