match Play_Main thanks to debug

This commit is contained in:
engineer124
2022-08-19 18:22:55 -04:00
parent dbc31ad4c7
commit a1ed41ecea
2 changed files with 33 additions and 5 deletions
+3 -3
View File
@@ -1335,7 +1335,7 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo
s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* torsoRot, Vec3f focusPos);
void SaveContext_Init(void);
void GameInfo_Init(void);
// void DebugDisplay_Init(void);
void DebugDisplay_Init(void);
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
// void func_800E9C90(void);
// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);
@@ -1382,11 +1382,11 @@ s16 func_800F1460(s16 param_1);
ActorCutscene* ActorCutscene_GetCutsceneImpl(s16 index);
void ActorCutscene_Init(PlayState* play, ActorCutscene* cutscenes, s32 num);
void func_800F15D8(Camera* camera);
// void ActorCutscene_ClearWaiting(void);
void ActorCutscene_ClearWaiting(void);
// void ActorCutscene_ClearNextCutscenes(void);
// void ActorCutscene_MarkNextCutscenes(void);
// void ActorCutscene_End(void);
// void ActorCutscene_Update(void);
s16 ActorCutscene_Update(void);
void ActorCutscene_SetIntentToPlay(s16 index);
s16 ActorCutscene_GetCanPlayNext(s16 index);
s16 ActorCutscene_StartAndSetUnkLinkFields(s16 index, Actor* actor);