ovl_En_Bh Decompiled (#906)

* ovl_En_Bh Decompiled

* some minor things

* Documentation

* pr review

* gEnBh - > gBh

* noneSkel nonsense fix

* pr review

* pr review
This commit is contained in:
Alejandro Asenjo
2022-07-11 23:36:11 -03:00
committed by GitHub
parent 9726a30109
commit a2f78fbc44
4 changed files with 113 additions and 27 deletions
+14 -14
View File
@@ -1,18 +1,18 @@
<Root>
<File Name="object_bh" Segment="6">
<Animation Name="object_bh_Anim_000074" Offset="0x74" />
<DList Name="object_bh_DL_0002B0" Offset="0x2B0" />
<DList Name="object_bh_DL_0003A0" Offset="0x3A0" />
<DList Name="object_bh_DL_000450" Offset="0x450" />
<DList Name="object_bh_DL_0004D8" Offset="0x4D8" />
<DList Name="object_bh_DL_000588" Offset="0x588" />
<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
<Animation Name="gBhFlyingAnim" Offset="0x74" />
<DList Name="gBhBodyDL" Offset="0x2B0" />
<DList Name="gBhRightWingToEdgeDL" Offset="0x3A0" />
<DList Name="gBhRightWingToBodyDL" Offset="0x450" />
<DList Name="gBhLeftWingToEdgeDL" Offset="0x4D8" />
<DList Name="gBhLeftWingToBodyDL" Offset="0x588" />
<Texture Name="gBhBodyTex" OutName="en_bh_body" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="gBhWingTex" OutName="en_bh_wing" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="gBhBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_BODY" Offset="0x1E10" />
<Limb Name="gBhRightWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_BODY" Offset="0x1E1C" />
<Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
<Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
<Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimbs" Offset="0x1E60" />
</File>
</Root>