mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-09 05:43:18 -04:00
ovl_En_Bh Decompiled (#906)
* ovl_En_Bh Decompiled * some minor things * Documentation * pr review * gEnBh - > gBh * noneSkel nonsense fix * pr review * pr review
This commit is contained in:
@@ -1,18 +1,18 @@
|
||||
<Root>
|
||||
<File Name="object_bh" Segment="6">
|
||||
<Animation Name="object_bh_Anim_000074" Offset="0x74" />
|
||||
<DList Name="object_bh_DL_0002B0" Offset="0x2B0" />
|
||||
<DList Name="object_bh_DL_0003A0" Offset="0x3A0" />
|
||||
<DList Name="object_bh_DL_000450" Offset="0x450" />
|
||||
<DList Name="object_bh_DL_0004D8" Offset="0x4D8" />
|
||||
<DList Name="object_bh_DL_000588" Offset="0x588" />
|
||||
<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
|
||||
<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
|
||||
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
|
||||
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
|
||||
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
|
||||
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
|
||||
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
|
||||
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
|
||||
<Animation Name="gBhFlyingAnim" Offset="0x74" />
|
||||
<DList Name="gBhBodyDL" Offset="0x2B0" />
|
||||
<DList Name="gBhRightWingToEdgeDL" Offset="0x3A0" />
|
||||
<DList Name="gBhRightWingToBodyDL" Offset="0x450" />
|
||||
<DList Name="gBhLeftWingToEdgeDL" Offset="0x4D8" />
|
||||
<DList Name="gBhLeftWingToBodyDL" Offset="0x588" />
|
||||
<Texture Name="gBhBodyTex" OutName="en_bh_body" Format="rgba16" Width="32" Height="32" Offset="0x610" />
|
||||
<Texture Name="gBhWingTex" OutName="en_bh_wing" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
|
||||
<Limb Name="gBhBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_BODY" Offset="0x1E10" />
|
||||
<Limb Name="gBhRightWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_BODY" Offset="0x1E1C" />
|
||||
<Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
|
||||
<Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
|
||||
<Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
|
||||
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimbs" Offset="0x1E60" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Reference in New Issue
Block a user