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Updata current progress
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@@ -3,12 +3,14 @@
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// TODO this file looks like an actor, it should be cleaned up as such
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// This file is most likely En_A_Obj
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UNK_RET func_800A5AC0(void* a0, UNK_TYPE a1) {
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s800A5AC0* s0 = (s800A5AC0*)a0;
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s0->unk116 = ((s0->unk1C >> 8) & 0xFF) | 0x300;
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s0->unk1C = (s0->unk1C & 0xFF) - 9;
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func_800FFADC((z_Actor*)s0, (z_ActorCompInitEntry*)&D_801ADEAC);
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func_800B3BA4(&s0->unkBC, 0, (void*)&func_800B3FC0, 0x41400000);
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func_800B3BA4(&s0->unkBC, 0, (UNK_PTR)&func_800B3FC0, 12);
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func_800E1374(a1, &s0->unk148, (z_Actor*)s0, &D_801ADE80);
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func_800E7DF8((z_Actor*)s0, &s0->unk148);
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s0->unkB6 = 255;
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@@ -0,0 +1,44 @@
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#include <ultra64.h>
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#include <global.h>
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void func_800E8EA0(z_GlobalContext* a0, z_Actor* a1, u16 a2) {
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func_80151938(a0, a2);
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a1->unk116 = a2;
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}
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UNK_TYPE func_800E8ED0(UNK_TYPE a0) {
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return 0;
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}
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void func_800E8EE0(UNK_TYPE a0) {
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return;
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}
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UNK_TYPE func_800E8EEC(UNK_TYPE a0) {
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return 0;
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}
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void func_800E8EFC(UNK_TYPE a0) {
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return;
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}
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UNK_TYPE func_800E8F08(s16* a0, s16* a1) {
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func_800FFEBC(a0 + 1, 0, 6, 6200, 100);
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func_800FFEBC(a1 , 0, 6, 6200, 100);
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func_800FFEBC(a0 + 1, 0, 6, 6200, 100);
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func_800FFEBC(a1 , 0, 6, 6200, 100);
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return 1;
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}
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UNK_RET func_800E8FA4(UNK_TYPE a0, UNK_TYPE a1, UNK_TYPE a2, UNK_TYPE a3) {
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}
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UNK_RET func_800E9138(UNK_ARGS) {
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}
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UNK_RET func_800E9250(UNK_ARGS) {
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}
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