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Document Elegy of Emptiness shell assets in gameplay_keep (#1121)
* Document Elegy of Emptiness shell assets in gameplay_keep * Format
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@@ -58,11 +58,7 @@ static InitChainEntry sInitChain[] = {
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// Shells for each of Link's different forms
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// (Playing elegy as Fierce Deity puts down a human shell)
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static Gfx* sShellDLists[] = {
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gameplay_keep_DL_01C430, // Human
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gameplay_keep_DL_048DF0, // Zora
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gameplay_keep_DL_089070, // Deku
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gameplay_keep_DL_057B10, // Goron
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gameplay_keep_DL_01C430, // Human
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gElegyShellHumanDL, gElegyShellGoronDL, gElegyShellZoraDL, gElegyShellDekuDL, gElegyShellHumanDL,
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};
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void EnTorch2_Init(Actor* thisx, PlayState* play) {
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@@ -163,7 +159,7 @@ void EnTorch2_UpdateDeath(Actor* thisx, PlayState* play) {
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void EnTorch2_Draw(Actor* thisx, PlayState* play2) {
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PlayState* play = play2;
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EnTorch2* this = THIS;
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Gfx* gfx = sShellDLists[thisx->params];
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Gfx* gfx = sShellDLists[this->actor.params];
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OPEN_DISPS(play->state.gfxCtx);
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if (this->alpha == 0xFF) {
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