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Animation Cleanup: En_R* (#1516)
* begin R * finish anim R * cleanup * small adj * cleanup * CS_STATE_IDLE * CS_ID_NONE * more cleanup * sBssPad * angles * sneak in small fix * small fix
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@@ -4390,7 +4390,7 @@ void Npc_TrackPointWithLimits(Actor* actor, NpcInteractInfo* interactInfo, s16 m
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}
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temp = CLAMP(pitchTowardsTarget, minHeadPitch, (s16)(u16)maxHeadPitch);
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Math_SmoothStepToS(&interactInfo->headRot.x, temp, 6, 2000, 1);
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Math_SmoothStepToS(&interactInfo->headRot.x, temp, 6, 0x7D0, 1);
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torsoPitch = pitchTowardsTarget - interactInfo->headRot.x;
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