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Animation Cleanup: En_R* (#1516)
* begin R * finish anim R * cleanup * small adj * cleanup * CS_STATE_IDLE * CS_ID_NONE * more cleanup * sBssPad * angles * sneak in small fix * small fix
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@@ -10,8 +10,8 @@ typedef struct {
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typedef void (*DebugDispObjectDrawFunc)(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dList, PlayState* play);
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Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path);
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DebugDispObject* DebugDisplay_Init(void) {
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