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Decompiles z_vr_box (from zel) (#73)
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@@ -0,0 +1,161 @@
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#include <ultra64.h>
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#include <global.h>
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s32 D_801C5E30[] = { 0, 0x2000, 0x4000, 0x6000, 0x8000, 0xC000 };
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u16 D_801C5E48[] = {
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0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24, 1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23,
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};
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s32 D_801C5E88[] = { 0, 0x7C0, 0xF80, 0x1740, 0x1F00 };
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s32 D_801C5E9C[] = { 0, 0x7C0, 0xF80, 0x1740, 0x1F00 };
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s32 D_801C5EB0[] = { 0, 0x7C0, 0xF80, 0x7C0, 0 };
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s16 D_801C5EC4[] = {
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0, 16, 19, 18, 16, 1, 20, 19, 1, 17, 21, 20, 17, 5, 22, 21, 18, 19, 23, 2, 19, 20,
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3, 23, 20, 21, 24, 3, 21, 22, 7, 24, 2, 23, 26, 25, 23, 3, 27, 26, 3, 24, 28, 27,
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24, 7, 29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31,
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};
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_vr_box/func_80142440.asm")
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void func_80143148(SkyboxContext* skyboxCtx, s32 arg1) {
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static struct_801C5F44 D_801C5F44[] = {
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{ -64, 64, -64, 32, -32 }, { 64, 64, 64, -32, -32 }, { -64, 64, 64, -32, -32 },
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{ 64, 64, -64, 32, -32 }, { -64, 64, 64, 32, -32 }, { -64, -64, -64, 32, 32 },
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};
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s32 ret = 0;
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struct_801C5F44* unkStruct;
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s32 face;
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for (face = 0; face < arg1; face++) {
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unkStruct = &D_801C5F44[face];
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ret = func_80142440(skyboxCtx, skyboxCtx->roomVtx, ret, unkStruct->unk0, unkStruct->unk4, unkStruct->unk8,
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unkStruct->unkC, unkStruct->unk10, face);
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}
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}
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#ifdef NON_MATCHING
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// Matches besides rodata, since rodata is not merged into the asm in code files yet.
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void func_801431E8(GameState* state, SkyboxContext* skyboxCtx, s16 skyType) {
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GlobalContext* globalCtx = (GlobalContext*)state;
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u32 size;
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void* offset;
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s32 pad;
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skyboxCtx->rotZ = 0.0f;
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if (skyType != 1) {
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if (skyType != 2) {
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return;
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}
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} else {
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// Send a DMA request for the cloudy sky texture
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skyboxCtx->skyboxStaticSegment[0] = &D_80025D00;
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size = (u32)_vr_cloud_staticSegmentRomEnd - (u32)_vr_cloud_staticSegmentRomStart;
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offset = (void*)ALIGN8((u32)skyboxCtx->skyboxStaticSegment[0] + size);
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DmaMgr_SendRequest0(skyboxCtx->skyboxStaticSegment[0], (u32)_vr_cloud_staticSegmentRomStart, size);
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// Send a DMA request for the clear sky texture
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skyboxCtx->skyboxStaticSegment[1] = offset;
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size = (u32)_vr_fine_staticSegmentRomEnd - (u32)_vr_fine_staticSegmentRomStart;
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offset = (void*)ALIGN8((u32)offset + size);
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DmaMgr_SendRequest0(skyboxCtx->skyboxStaticSegment[1], (u32)_vr_fine_staticSegmentRomStart, size);
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// Send a DMA request for the skybox palette
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skyboxCtx->skyboxPaletteStaticSegment = offset;
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size = (u32)_vr_pal_staticSegmentRomEnd - (u32)_vr_pal_staticSegmentRomStart;
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offset = (void*)ALIGN8((u32)offset + size);
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DmaMgr_SendRequest0(skyboxCtx->skyboxPaletteStaticSegment, (u32)_vr_pal_staticSegmentRomStart, size);
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skyboxCtx->primR = 145;
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skyboxCtx->primG = 120;
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skyboxCtx->primB = 155;
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skyboxCtx->envR = 40;
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skyboxCtx->envG = 0;
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skyboxCtx->envB = 40;
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// Inverted Stone Tower Temple and Inverted Stone Tower
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if ((globalCtx->sceneNum == SCENE_F41) || (globalCtx->sceneNum == SCENE_INISIE_R)) {
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skyboxCtx->rotZ = 3.15000009537f;
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}
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}
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}
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#else
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#pragma GLOBAL_ASM("./asm/non_matchings/code/z_vr_box/func_801431E8.asm")
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#endif
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void func_80143324(GlobalContext* globalCtx, SkyboxContext* skyboxCtx, s16 skyType) {
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u32 size;
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if (1) {}
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if (skyType == 1) {
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osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
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if (globalCtx->kankyoContext.unk10 == 0) {
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// Send a DMA request for the clear sky texture
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size = (u32)_vr_fine_staticSegmentRomEnd - (u32)_vr_fine_staticSegmentRomStart;
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DmaMgr_SendRequestImpl(&skyboxCtx->unk188, skyboxCtx->skyboxStaticSegment[0],
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(u32)_vr_fine_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
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} else {
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// Send a DMA request for the cloudy sky texture
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size = (u32)_vr_cloud_staticSegmentRomEnd - (u32)_vr_cloud_staticSegmentRomStart;
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DmaMgr_SendRequestImpl(&skyboxCtx->unk188, skyboxCtx->skyboxStaticSegment[0],
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(u32)_vr_cloud_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
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}
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osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
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osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
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if (globalCtx->kankyoContext.unk11 == 0) {
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// Send a DMA request for the clear sky texture
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size = (u32)_vr_fine_staticSegmentRomEnd - (u32)_vr_fine_staticSegmentRomStart;
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DmaMgr_SendRequestImpl(&skyboxCtx->unk1A8, skyboxCtx->skyboxStaticSegment[1],
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(u32)_vr_fine_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
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} else {
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// Send a DMA request for the cloudy sky texture
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size = (u32)_vr_cloud_staticSegmentRomEnd - (u32)_vr_cloud_staticSegmentRomStart;
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DmaMgr_SendRequestImpl(&skyboxCtx->unk1A8, skyboxCtx->skyboxStaticSegment[1],
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(u32)_vr_cloud_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
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}
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osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
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osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
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size = (u32)_vr_pal_staticSegmentRomEnd - (u32)_vr_pal_staticSegmentRomStart;
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// Send a DMA request for the skybox palette
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DmaMgr_SendRequestImpl(&skyboxCtx->unk1C8, skyboxCtx->skyboxPaletteStaticSegment,
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(u32)_vr_pal_staticSegmentRomStart, size, 0, &skyboxCtx->loadQueue, NULL);
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osRecvMesg(&skyboxCtx->loadQueue, NULL, 1);
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}
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}
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void func_801434E4(GameState* state, SkyboxContext* skyboxCtx, s16 skyType) {
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skyboxCtx->skyboxShouldDraw = 0;
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skyboxCtx->rotX = skyboxCtx->rotY = skyboxCtx->rotZ = 0.0f;
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func_801431E8(state, skyboxCtx, skyType);
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if (skyType != 0) {
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skyboxCtx->unk17C = GameStateHeap_AllocFromEnd(&state->heap, 0x3840);
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if (skyType == 5) {
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// Allocate enough space for the vertices for a 6 sided skybox (cube)
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skyboxCtx->roomVtx = GameStateHeap_AllocFromEnd(&state->heap, sizeof(Vtx) * 32 * 6);
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func_80143148(skyboxCtx, 6);
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} else {
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// Allocate enough space for the vertices for a 5 sided skybox (bottom is missing)
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skyboxCtx->roomVtx = GameStateHeap_AllocFromEnd(&state->heap, sizeof(Vtx) * 32 * 5);
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func_80143148(skyboxCtx, 5);
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}
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}
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}
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