* AnimationContext_Update

* TransitionTile_InitGraphics

* disasm files

* gPlayerFormItemRestrictions -> code_8012EC80

* fix

* Extract gCircleTex

* Const fixes

* gPlayerFormItemRestrictions suggestions

* Setup_InitRegs

* z_inventory
This commit is contained in:
Derek Hensley
2024-02-19 19:04:23 -08:00
committed by GitHub
parent 3b8db093f6
commit a7fa8cc241
15 changed files with 667 additions and 55 deletions
+2 -1
View File
@@ -30,6 +30,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "z64actor.h"
#include "z64circle_tex.h"
#include "z64horse.h"
#include "z64malloc.h"
#include "z64quake.h"
@@ -2820,7 +2821,7 @@ s32 Actor_AddToLensActors(PlayState* play, Actor* actor) {
}
void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, 4, 0, 6, 6,
TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, G_IM_FMT_I, 0, 6, 6,
((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
}