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Clean2 (#1605)
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
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@@ -30,6 +30,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
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#include "z64actor.h"
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#include "z64circle_tex.h"
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#include "z64horse.h"
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#include "z64malloc.h"
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#include "z64quake.h"
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@@ -2820,7 +2821,7 @@ s32 Actor_AddToLensActors(PlayState* play, Actor* actor) {
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}
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void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
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TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, 4, 0, 6, 6,
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TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, G_IM_FMT_I, 0, 6, 6,
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((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
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}
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