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Debloating z64.h 1: Introducing z64skybox.h (#1150)
* z64skybox.h * Add a few placeholder values on the enum * Remove unused structs on z64.h * Update include/z64skybox.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * move skybox functions * format * Revert ARRAY_COUNT(msg) * bss * whoops * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * SkyboxDraw -> Skybox_ * use enum in z_play * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -163,6 +163,6 @@ void IrqMgr_Init(IrqMgr* irqmgr, void* stack, OSPri pri, u8 retraceCount) {
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osSetEventMesg(0xE, &irqmgr->irqQueue, (OSMesg)0x29D);
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osViSetEvent(&irqmgr->irqQueue, (OSMesg)0x29A, retraceCount);
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osCreateThread(&irqmgr->thread, Z_THREAD_ID_IRQMGR, (osCreateThread_func)IrqMgr_ThreadEntry, irqmgr, stack, pri);
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osCreateThread(&irqmgr->thread, Z_THREAD_ID_IRQMGR, IrqMgr_ThreadEntry, irqmgr, stack, pri);
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osStartThread(&irqmgr->thread);
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}
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+11
-11
@@ -991,7 +991,7 @@ void Play_UpdateMain(PlayState* this) {
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Room_nop8012D510(this, &this->roomCtx.curRoom, &input[1], 0);
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Room_nop8012D510(this, &this->roomCtx.prevRoom, &input[1], 1);
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SkyboxDraw_Update(&this->skyboxCtx);
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Skybox_Update(&this->skyboxCtx);
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if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
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KaleidoScopeCall_Update(this);
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@@ -1264,14 +1264,14 @@ void Play_DrawMain(PlayState* this) {
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if (this->unk_18844 == 0) {
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if (1) {
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if (this->skyboxId && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == 1) || (this->skyboxId == 3)) {
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if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_3)) {
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Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13,
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this->view.eye.x, this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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} else if (!this->skyboxCtx.skyboxShouldDraw) {
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x,
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this->view.eye.y, this->view.eye.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
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this->view.eye.z);
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}
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}
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@@ -1302,8 +1302,8 @@ void Play_DrawMain(PlayState* this) {
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if (1) {}
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Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this));
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SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
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this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
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Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
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this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
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}
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// envCtx.precipitation[PRECIP_RAIN_CUR]
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@@ -1414,8 +1414,8 @@ void Play_DrawMain(PlayState* this) {
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Camera_Update(&sp4C, GET_ACTIVE_CAM(this));
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View_UpdateViewingMatrix(&this->view);
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this->view.unk164 = 0;
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if ((this->skyboxId != 0) && !this->envCtx.skyboxDisabled) {
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SkyboxDraw_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
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if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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Skybox_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
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}
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}
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+5
-5
@@ -191,7 +191,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
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skyboxCtx->rotZ = 0.0f;
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switch (skyboxId) {
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case 1:
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case SKYBOX_NORMAL_SKY:
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// Send a DMA request for the cloudy sky texture
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skyboxCtx->staticSegments[0] = &D_80025D00;
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size = SEGMENT_ROM_SIZE(d2_cloud_static);
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@@ -224,7 +224,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId)
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}
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break;
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case 2:
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case SKYBOX_2:
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break;
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default:
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@@ -236,7 +236,7 @@ void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
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size_t size;
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switch (skyboxId) {
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case 1:
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case SKYBOX_NORMAL_SKY:
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osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1);
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if (play->envCtx.unk_10 == 0) {
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@@ -293,10 +293,10 @@ void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) {
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Skybox_Setup(gameState, skyboxCtx, skyboxId);
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if (skyboxId != 0) {
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if (skyboxId != SKYBOX_NONE) {
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skyboxCtx->dListBuf = THA_AllocEndAlign16(&gameState->heap, 0x3840);
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if (skyboxId == 5) {
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if (skyboxId == SKYBOX_CUTSCENE_MAP) {
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// Allocate enough space for the vertices for a 6 sided skybox (cube)
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skyboxCtx->roomVtx = THA_AllocEndAlign16(&gameState->heap, sizeof(Vtx) * 32 * 6);
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func_80143148(skyboxCtx, 6);
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@@ -2,7 +2,7 @@
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Mtx* sSkyboxDrawMatrix;
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Matrix_Translate(x, y, z, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateXFApply(skyboxCtx->rotX);
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@@ -11,7 +11,7 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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return Matrix_ToMtx(sSkyboxDrawMatrix);
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}
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void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) {
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void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) {
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skyboxCtx->primR = primR;
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skyboxCtx->primG = primG;
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skyboxCtx->primB = primB;
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@@ -20,7 +20,7 @@ void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB
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skyboxCtx->envB = envB;
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}
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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OPEN_DISPS(gfxCtx);
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func_8012C6AC(gfxCtx);
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@@ -63,5 +63,5 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
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CLOSE_DISPS(gfxCtx);
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}
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {
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void Skybox_Update(SkyboxContext* skyboxCtx) {
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}
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@@ -1288,17 +1288,17 @@ void Boss02_Static_Update(Actor* thisx, PlayState* play) {
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this->unk_1D74 = KREG(23) + -15.0f;
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D_801F4E30 = 0;
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play->envCtx.lightSettingOverride = 1;
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play->skyboxId = 1;
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play->skyboxId = SKYBOX_NORMAL_SKY;
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} else if (!sIsInGiantMode) {
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this->unk_1D74 = 0.0f;
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D_801F4E30 = this->unk_1D7C;
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play->envCtx.lightSettingOverride = 0;
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play->skyboxId = 2;
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play->skyboxId = SKYBOX_2;
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} else {
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this->unk_1D74 = KREG(23) + -15.0f;
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D_801F4E30 = ((KREG(24) * 0.1f) + 1.0f) * this->unk_1D7C;
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play->envCtx.lightSettingOverride = 1;
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play->skyboxId = 1;
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play->skyboxId = SKYBOX_NORMAL_SKY;
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}
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Math_ApproachS(&this->unk_1D7C, this->unk_1D7E, 1, 3);
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@@ -30,7 +30,7 @@ typedef struct {
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/* 0x1A */ s16 rotX;
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} PowderKegFuseSegment; // size = 0x1C
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static PowderKegFuseSegment sPowderKegFuseSegments[16];
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PowderKegFuseSegment sPowderKegFuseSegments[16];
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ActorInit En_Bom_InitVars = {
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ACTOR_EN_BOM,
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@@ -94,7 +94,7 @@ void EnWeatherTag_Init(Actor* thisx, PlayState* play) {
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break;
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case WEATHERTAG_TYPE_UNK5:
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func_800BC154(play, &play->actorCtx, &this->actor, 7);
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play->skyboxId = 3;
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play->skyboxId = SKYBOX_3;
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play->envCtx.unk_1F = 5;
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play->envCtx.unk_20 = 5;
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D_801F4E74 = 1.0f;
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@@ -231,10 +231,10 @@ void EnWeatherTag_Die(EnWeatherTag* this, PlayState* play) {
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// this tag stops spawning after STT cleared?
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void func_80966B08(EnWeatherTag* this, PlayState* play) {
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if (func_80966608(this, play, 0, 0, play->envCtx.unk_1F, 5, 100, 2) || (gWeatherMode == 2)) {
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play->skyboxId = 3;
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play->skyboxId = SKYBOX_3;
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EnWeatherTag_SetupAction(this, func_80966D20);
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} else if (D_801F4E74 <= 0.01f) {
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play->skyboxId = 1;
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play->skyboxId = SKYBOX_NORMAL_SKY;
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} else {
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Math_SmoothStepToF(&D_801F4E74, 0.0f, 0.2f, 0.02f, 0.001f);
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}
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