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Debloating z64.h 1: Introducing z64skybox.h (#1150)
* z64skybox.h * Add a few placeholder values on the enum * Remove unused structs on z64.h * Update include/z64skybox.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * move skybox functions * format * Revert ARRAY_COUNT(msg) * bss * whoops * Update include/z64.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * SkyboxDraw -> Skybox_ * use enum in z_play * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -163,6 +163,6 @@ void IrqMgr_Init(IrqMgr* irqmgr, void* stack, OSPri pri, u8 retraceCount) {
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osSetEventMesg(0xE, &irqmgr->irqQueue, (OSMesg)0x29D);
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osViSetEvent(&irqmgr->irqQueue, (OSMesg)0x29A, retraceCount);
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osCreateThread(&irqmgr->thread, Z_THREAD_ID_IRQMGR, (osCreateThread_func)IrqMgr_ThreadEntry, irqmgr, stack, pri);
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osCreateThread(&irqmgr->thread, Z_THREAD_ID_IRQMGR, IrqMgr_ThreadEntry, irqmgr, stack, pri);
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osStartThread(&irqmgr->thread);
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}
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