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Use structs.h generated from Ghidra project
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@@ -0,0 +1,13 @@
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#ifndef _STRUCTS_BITFIELDS_H_
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#define _STRUCTS_BITFIELDS_H_
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#include <PR/ultratypes.h>
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typedef struct {
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u32 cont : 1;
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u32 type : 4;
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u32 offset : 11;
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s32 value : 16;
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} z_ActorCompInitEntry;
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#endif
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