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Player preparation 1 (#1058)
* Bring over new stuff from player.h * door type * PlayerModelGroup * CSMODE * PLAYER_PARAMS * functions.h * item.h * a * format * ED * stuff * Magic_Reset * bodyPartsPos * format * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * params and fixes * GetItemId * yes * 2 * warnning * closestSecretDistSq Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Name the other PLAYER_DOORTYPE * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com> * remove pyelftools * PlayerActionParam Player_GetExchangeItemId * Update include/z64animation.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * bss * fix linkanimation warning * bss * bss * format * fix * namefixer * format * fix * fixes * namefixer * bss * fixes Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
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@@ -268,7 +268,7 @@ asm/non_matchings/code/z_actor/Actor_IsFacingPlayer.s,Actor_IsFacingPlayer,0x800
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asm/non_matchings/code/z_actor/Actor_ActorAIsFacingActorB.s,Actor_ActorAIsFacingActorB,0x800B742C,0x18
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asm/non_matchings/code/z_actor/Actor_IsFacingAndNearPlayer.s,Actor_IsFacingAndNearPlayer,0x800B748C,0x20
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asm/non_matchings/code/z_actor/Actor_ActorAIsFacingAndNearActorB.s,Actor_ActorAIsFacingAndNearActorB,0x800B750C,0x25
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asm/non_matchings/code/z_actor/func_800B75A0.s,func_800B75A0,0x800B75A0,0x1F
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asm/non_matchings/code/z_actor/Actor_GetSlopeDirection.s,Actor_GetSlopeDirection,0x800B75A0,0x1F
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asm/non_matchings/code/z_actor/func_800B761C.s,func_800B761C,0x800B761C,0x17
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asm/non_matchings/code/z_actor/func_800B7678.s,func_800B7678,0x800B7678,0x90
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asm/non_matchings/code/z_actor/Actor_UpdateBgCheckInfo.s,Actor_UpdateBgCheckInfo,0x800B78B8,0x153
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@@ -1721,7 +1721,7 @@ asm/non_matchings/code/z_player_lib/Player_SetModels.s,Player_SetModels,0x80123A
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asm/non_matchings/code/z_player_lib/Player_SetModelGroup.s,Player_SetModelGroup,0x80123BD4,0x21
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asm/non_matchings/code/z_player_lib/func_80123C58.s,func_80123C58,0x80123C58,0xE
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asm/non_matchings/code/z_player_lib/Player_SetEquipmentData.s,Player_SetEquipmentData,0x80123C90,0x30
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asm/non_matchings/code/z_player_lib/func_80123D50.s,func_80123D50,0x80123D50,0x15
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asm/non_matchings/code/z_player_lib/Player_UpdateBottleHeld.s,Player_UpdateBottleHeld,0x80123D50,0x15
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asm/non_matchings/code/z_player_lib/func_80123DA4.s,func_80123DA4,0x80123DA4,0x7
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asm/non_matchings/code/z_player_lib/func_80123DC0.s,func_80123DC0,0x80123DC0,0x34
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asm/non_matchings/code/z_player_lib/func_80123E90.s,func_80123E90,0x80123E90,0x21
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