mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-08 12:17:05 -04:00
+10
-10
@@ -511,7 +511,7 @@ void Attention_Draw(Attention* attention, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
Actor* actor; // used for both the reticle actor and arrow hover actor
|
||||
|
||||
if (player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 |
|
||||
if (player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 |
|
||||
PLAYER_STATE1_400 | PLAYER_STATE1_10000000 | PLAYER_STATE1_20000000)) {
|
||||
return;
|
||||
}
|
||||
@@ -574,7 +574,7 @@ void Attention_Draw(Attention* attention, PlayState* play) {
|
||||
|
||||
Attention_SetReticlePos(attention, attention->curReticle, projectedPos.x, projectedPos.y, projectedPos.z);
|
||||
|
||||
if (!(player->stateFlags1 & PLAYER_STATE1_40) || (actor != player->focusActor)) {
|
||||
if (!(player->stateFlags1 & PLAYER_STATE1_TALKING) || (actor != player->focusActor)) {
|
||||
OVERLAY_DISP = Gfx_SetupDL(OVERLAY_DISP, SETUPDL_57);
|
||||
|
||||
for (i = 0, curReticle = attention->curReticle; i < numReticles;
|
||||
@@ -2626,33 +2626,33 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
|
||||
|
||||
u32 sCategoryFreezeMasks[ACTORCAT_MAX] = {
|
||||
/* ACTORCAT_SWITCH */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
/* ACTORCAT_BG */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
/* ACTORCAT_PLAYER */
|
||||
PLAYER_STATE1_200,
|
||||
/* ACTORCAT_EXPLOSIVES */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_400 |
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_400 |
|
||||
PLAYER_STATE1_10000000,
|
||||
/* ACTORCAT_NPC */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200,
|
||||
/* ACTORCAT_ENEMY */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000 |
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000 |
|
||||
PLAYER_STATE1_20000000,
|
||||
/* ACTORCAT_PROP */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
/* ACTORCAT_ITEMACTION */
|
||||
PLAYER_STATE1_2,
|
||||
/* ACTORCAT_MISC */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000 |
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000 |
|
||||
PLAYER_STATE1_20000000,
|
||||
/* ACTORCAT_BOSS */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_400 |
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_400 |
|
||||
PLAYER_STATE1_10000000,
|
||||
/* ACTORCAT_DOOR */
|
||||
PLAYER_STATE1_2,
|
||||
/* ACTORCAT_CHEST */
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
PLAYER_STATE1_2 | PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
|
||||
};
|
||||
|
||||
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
|
||||
@@ -2688,7 +2688,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
|
||||
params.freezeExceptionFlag = 0;
|
||||
}
|
||||
|
||||
if ((player->stateFlags1 & PLAYER_STATE1_40) && ((player->actor.textId & 0xFF00) != 0x1900)) {
|
||||
if ((player->stateFlags1 & PLAYER_STATE1_TALKING) && ((player->actor.textId & 0xFF00) != 0x1900)) {
|
||||
params.talkActor = player->talkActor;
|
||||
} else {
|
||||
params.talkActor = NULL;
|
||||
|
||||
+1
-1
@@ -8094,7 +8094,7 @@ s32 Camera_GetNegOne(void) {
|
||||
return sCameraNegOne;
|
||||
}
|
||||
|
||||
s16 func_800E0238(Camera* camera) {
|
||||
s16 Camera_SetFinishedFlag(Camera* camera) {
|
||||
Camera_SetStateFlag(camera, CAM_STATE_3);
|
||||
if ((camera->camId == CAM_ID_MAIN) && (camera->play->activeCamId != CAM_ID_MAIN)) {
|
||||
Camera_SetStateFlag(GET_ACTIVE_CAM(camera->play), CAM_STATE_3);
|
||||
|
||||
Reference in New Issue
Block a user