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functions and variables headers cleanup (#63)
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@@ -1,5 +1,5 @@
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#include <ultra64.h>
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#include <global_overlay.h>
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#include <global.h>
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void TitleSetup_GameStateResetContext(void) {
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XREG(2) = 0;
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@@ -53,7 +53,7 @@ void TitleSetup_InitImpl(GameState *gameState) {
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gameState->running = 0;
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setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
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SET_NEXT_GAMESTATE(gameState, &Title_Init, TitleContext);
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SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
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}
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void TitleSetup_Destroy(GameState *gameState) {
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@@ -1,6 +1,6 @@
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#include <ultra64.h>
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#include <global.h>
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#include <global_overlay.h>
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#include "initvars.h"
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#define ACTOR_OVERLAY(name, allocType) \
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{ \
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