functions and variables headers cleanup (#63)

This commit is contained in:
Tharo
2021-03-12 01:27:39 +00:00
committed by GitHub
parent 72f2b6aa4d
commit a983d14081
8 changed files with 9067 additions and 35393 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
#include <ultra64.h>
#include <global_overlay.h>
#include <global.h>
void TitleSetup_GameStateResetContext(void) {
XREG(2) = 0;
@@ -53,7 +53,7 @@ void TitleSetup_InitImpl(GameState *gameState) {
gameState->running = 0;
setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
SET_NEXT_GAMESTATE(gameState, &Title_Init, TitleContext);
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
void TitleSetup_Destroy(GameState *gameState) {
+1 -1
View File
@@ -1,6 +1,6 @@
#include <ultra64.h>
#include <global.h>
#include <global_overlay.h>
#include "initvars.h"
#define ACTOR_OVERLAY(name, allocType) \
{ \