mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-30 08:56:25 -04:00
Kaleido OK & icon_item_vtx_static (Documented) (#1243)
* Begin Kaleido * WIP * DW macros for gbi * More Progress * Match KaleidoScope_GrayOutTextureRGBA32 * DrawGameOver wip * Add some function names * A few more matching, some docs * More docs, data wip * Import Kaleido Data * Data cleanup * Some progress * Match TitleCard_Draw Again (Thanks Roman) * Match KaleidoScope_DrawDebugEditor * KaleidoScope_UpdateDebugEditor WIP * Some cleanup * z_kaleido_debug.c OK * Cleanup * match func_8081B6EC * more wip, data cleanup * match func_80825A50 * match KaleidoScope_InitVertices * cursor progress * name func * item headers * match KaleidoScope_DrawItemSelect * KaleidoScope_UpdateItemEquip WIP * match kaleido item * doc kaleido item * z_kaleido_prompt ok * kaleido mask setup * small cleanup * kaleido mask OK * mask cleanup * small fix * quest page setup * doc save prompt * sync with prompt docs * KaleidoScope_Update WIP * More progress on KaleidoScope_Update * kaleido update cleanup * KaleidoScope_Update OK * Slightly cleaner match in KaleidoScope_Update * match KaleidoScope_DrawPages and KaleidoScope_DrawGameOver, organize data * more cleanup * match KaleidoScope_Draw and KaleidoScope_SetView * match KaleidoScope_UpdateNamePanel * match another 2 funcs, segment docs * another KaleidoScope_UpdateNamePanel ? * swap update name panel names * another match, only 2 large/similar vtx function in kaleido nes * more setup for drawInfoPanel * match KaleidoScope_DrawDungeonStrayFairyCount, 8 funcs left * document KaleidoScope_DrawDungeonStrayFairyCount * KaleidoScope_DrawInfoPanel1 WIP * match KaleidoScope_DrawInfoPanel2 * gameover pause states * name two pause states * match KaleidoScope_UpdateDungeonCursor and KaleidoScope_UpdateWorldMapCursor * match KaleidoScope_DrawDungeonMap * KaleidoScope_DrawWorldMap WIP * cleanup map * some cursor/texture docs * more cursor docs * KaleidoScope_UpdateQuestCursor wip * match KaleidoScope_UpdateQuestCursor * quest cleanup * KaleidoScope_DrawQuestStatus WIP, broke gakufu * match KaleidoScope_DrawInfoPanel1, Kaleido NES OK * pause substates * more cleanup * map progress * very small improvements to KaleidoScope_DrawWorldMap * match KaleidoScope_DrawWorldMap * cleanup KaleidoScope_DrawWorldMap * rematch EnGakufu_ProcessNotes, thanks anon58 * gameover and misc docs * more docs * small cleanup of maps * owl warp and other docs * symmetry in pause state * some docs and cleanup * docs * more docs from OoT WIP * fix * quest page docs * more enums * more cleanup and enums * another round of docs * doc cursor indices * map docs * some docs * cleanup for-loops * cleanup * else if * small docs * icon_item_field_static * dungeon static * eol * icon item jpn static * vtx static * jpn static comments * import parameter texture functions * mask cleanup * sync with PRs * some docs * more docs * fix bss * some docs * sync with PR * quest docs * fix quest vtx * sync with PR * sync with PR * fix typo * small cleanup * vtx madness * more vtx * add quad docs * cleanup vtx * cleanup * cleanup * revert gbi changes * cleanup * more cleanup * another cleanup * remove empty comment * some PR review * more naming suggestions * namefixer * L button to Z button --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
+13
-17
@@ -849,17 +849,12 @@ void TitleCard_Draw(GameState* gameState, TitleCardContext* titleCtx) {
|
||||
if (titleCtx->alpha != 0) {
|
||||
s32 width = titleCtx->width;
|
||||
s32 height = titleCtx->height;
|
||||
s32 unk1;
|
||||
s32 spC0;
|
||||
s32 sp38;
|
||||
s32 spB8;
|
||||
s32 spB4;
|
||||
s32 temp;
|
||||
|
||||
temp = width * 2;
|
||||
spC0 = (titleCtx->x * 4) - temp;
|
||||
spB8 = (titleCtx->y * 4) - (height * 2);
|
||||
sp38 = width * 2;
|
||||
s32 doubleWidth = width * 2;
|
||||
s32 titleX = (titleCtx->x * 4) - doubleWidth;
|
||||
s32 doubleHeight = height * 2;
|
||||
s32 titleY = (titleCtx->y * 4) - doubleHeight;
|
||||
s32 titleSecondY;
|
||||
s32 textureLanguageOffset;
|
||||
|
||||
OPEN_DISPS(gameState->gfxCtx);
|
||||
|
||||
@@ -867,29 +862,30 @@ void TitleCard_Draw(GameState* gameState, TitleCardContext* titleCtx) {
|
||||
height = TMEM_SIZE / width;
|
||||
}
|
||||
|
||||
spB4 = spB8 + (height * 4);
|
||||
titleSecondY = titleY + (height * 4);
|
||||
|
||||
OVERLAY_DISP = Gfx_SetupDL52_NoCD(OVERLAY_DISP);
|
||||
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
|
||||
(u8)titleCtx->alpha);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, (s32*)titleCtx->texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
|
||||
G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, spC0, spB8, ((sp38 * 2) + spC0) - 4, spB8 + (height * 4) - 1,
|
||||
gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
|
||||
height = titleCtx->height - height;
|
||||
|
||||
// If texture is bigger than 0x1000, display the rest
|
||||
if (height > 0) {
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, (uintptr_t)titleCtx->texture + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width,
|
||||
height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (height * 4) - 1,
|
||||
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
|
||||
titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
CLOSE_DISPS(gameState->gfxCtx);
|
||||
|
||||
@@ -40,13 +40,13 @@ void KaleidoScopeCall_Update(PlayState* play) {
|
||||
if (ShrinkWindow_Letterbox_GetSize() == 0) {
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP;
|
||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_0;
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_APPEARING;
|
||||
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
|
||||
}
|
||||
} else if (pauseCtx->state == PAUSE_STATE_GAMEOVER_0) {
|
||||
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_SETUP;
|
||||
pauseCtx->mainState = PAUSE_MAIN_STATE_IDLE;
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_0;
|
||||
pauseCtx->savePromptState = PAUSE_SAVEPROMPT_STATE_APPEARING;
|
||||
pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
|
||||
} else if ((pauseCtx->state == PAUSE_STATE_OPENING_1) || (pauseCtx->state == PAUSE_STATE_GAMEOVER_1) ||
|
||||
(pauseCtx->state == PAUSE_STATE_OWLWARP_1)) {
|
||||
|
||||
@@ -145,7 +145,7 @@ void KaleidoSetup_Init(PlayState* play) {
|
||||
pauseCtx->cursorPoint[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
|
||||
|
||||
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
|
||||
pauseCtx->pageSwitchTimer = 0;
|
||||
pauseCtx->pageSwitchInputTimer = 0;
|
||||
|
||||
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = R_REVERSE_FLOOR_INDEX + (DUNGEON_FLOOR_INDEX_4 - 1);
|
||||
|
||||
Reference in New Issue
Block a user