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icon_item_static and icon_item_24_static documented (#1297)
* extract_archives.py * autogenerated xmls * build OK * cleanup * Use symbols in gItemIcons * change how archives are generated * makeyar in C * Rename segments * rename .archive.o to .yar.o * Explanation at the top of programs * fix progress calculation * Ignore archives in progress script * merge * document icon items * cleanup * remove duplicate headers * jap -> jpn * PR review * link human * PR Review * missed some --------- Co-authored-by: angie <angheloalf95@gmail.com>
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@@ -608,7 +608,7 @@ void Sram_SaveEndOfCycle(PlayState* play) {
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Inventory_DeleteItem(ITEM_LONGSHOT, SLOT_TRADE_COUPLE);
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for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) {
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if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOON_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_OF_MEMORIES) {
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if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOONS_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_OF_MEMORIES) {
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SET_CUR_FORM_BTN_ITEM(j, ITEM_NONE);
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Interface_LoadItemIconImpl(play, j);
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}
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@@ -907,7 +907,7 @@ Inventory sSaveDebugInventory = {
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ITEM_ARROW_FIRE,
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ITEM_ARROW_ICE,
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ITEM_ARROW_LIGHT,
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ITEM_MOON_TEAR,
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ITEM_MOONS_TEAR,
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ITEM_BOMB,
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ITEM_BOMBCHU,
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ITEM_STICK,
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