Obj_ghaka OK (#171)

* getting ghaka started

* two more matching funcs

* functions all match, but no OK...yet....

* some clean up stuff

* uhhh lets try this?

* fixing save context stuff

* z_obj_ghaka OK

* fixing small changes

* adding in new suggestions

* fixing error
This commit is contained in:
Parker Burnett
2021-06-10 07:55:21 -04:00
committed by GitHub
parent 9102481fc2
commit aae3c6f895
7 changed files with 181 additions and 22 deletions
+5 -2
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@@ -928,11 +928,14 @@ typedef struct {
/* 0x11F10 */ s32 unk11F10;
/* 0x11F11 */ UNK_TYPE1 pad11F11[0xD];
/* 0x11F22 */ u8 unk11F22;
/* 0x11F23 */ UNK_TYPE1 pad11F23[0xFD];
/* 0x11F23 */ u8 unk11F23;
/* 0x11F24 */ UNK_TYPE1 pad11F24[0xFC];
/* 0x12020 */ u8 unk12020;
/* 0x12021 */ u8 unk12021;
/* 0x12022 */ u8 choiceIndex;
/* 0x12023 */ UNK_TYPE1 pad12023[0x7];
/* 0x12023 */ UNK_TYPE1 unk12023;
/* 0x12024 */ s8 unk12024;
/* 0x12025 */ UNK_TYPE1 unk12025[0x6];
/* 0x1202A */ u16 unk1202A;
/* 0x1202C */ UNK_TYPE1 pad1202B[0x18];
/* 0x12044 */ s16 unk12044;
+1 -1
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@@ -129,7 +129,7 @@ typedef struct Actor {
/* 0x01C */ s16 params; // Configurable variable set by the actor's spawn data; original name: "args_data"
/* 0x01E */ s8 objBankIndex; // Object bank index of the actor's object dependency; original name: "bank"
/* 0x01F */ s8 targetMode; // Controls how far the actor can be targeted from and how far it can stay locked on
/* 0x020 */ u16 unk20;
/* 0x020 */ s16 unk20;
/* 0x024 */ PosRot world; // Position/rotation in the world
/* 0x038 */ s8 cutscene;
/* 0x039 */ s8 unk39;