Quake & Distortion Cleanup (#1102)

* quake cleanup

* cleanup

* more cleanup

* remove cast

* q comes before r...

* unname goron function, leave it to another PR

* PR Suggestions
This commit is contained in:
engineer124
2022-09-30 22:01:39 -04:00
committed by GitHub
parent b080fb3700
commit ab5fd663cc
40 changed files with 496 additions and 389 deletions
+12 -11
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@@ -5,6 +5,7 @@
#include "global.h"
#include "z64load.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
@@ -3777,20 +3778,20 @@ void func_800BC620(Vec3f* arg0, Vec3f* arg1, u8 alpha, PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx);
}
void func_800BC770(PlayState* play, s16 y, s16 countdown) {
s16 idx = Quake_Add(&play->mainCamera, 3);
void Actor_AddQuake(PlayState* play, s16 verticalMag, s16 countdown) {
s16 quakeIndex = Quake_Add(&play->mainCamera, QUAKE_TYPE_3);
Quake_SetSpeed(idx, 20000);
Quake_SetQuakeValues(idx, y, 0, 0, 0);
Quake_SetCountdown(idx, countdown);
Quake_SetSpeed(quakeIndex, 20000);
Quake_SetQuakeValues(quakeIndex, verticalMag, 0, 0, 0);
Quake_SetCountdown(quakeIndex, countdown);
}
void func_800BC7D8(PlayState* play, s16 y, s16 countdown, s16 speed) {
s16 idx = Quake_Add(&play->mainCamera, 3);
void Actor_AddQuakeWithSpeed(PlayState* play, s16 verticalMag, s16 countdown, s16 speed) {
s16 quakeIndex = Quake_Add(&play->mainCamera, QUAKE_TYPE_3);
Quake_SetSpeed(idx, speed);
Quake_SetQuakeValues(idx, y, 0, 0, 0);
Quake_SetCountdown(idx, countdown);
Quake_SetSpeed(quakeIndex, speed);
Quake_SetQuakeValues(quakeIndex, verticalMag, 0, 0, 0);
Quake_SetCountdown(quakeIndex, countdown);
}
// Actor_RequestRumble?
@@ -3800,7 +3801,7 @@ void func_800BC848(Actor* actor, PlayState* play, s16 y, s16 countdown) {
} else {
Rumble_Request(actor->xyzDistToPlayerSq, 180, 20, 100);
}
func_800BC770(play, y, countdown);
Actor_AddQuake(play, y, countdown);
}
typedef struct {
+10 -6
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@@ -4331,18 +4331,22 @@ s32 SurfaceType_IsIgnoredByProjectiles(CollisionContext* colCtx, CollisionPoly*
}
/**
* SurfaceType Get Conveyor Surface Type
* Return type 0 (CONVEYOR_WATER) if 'poly' is a surface that will only move player underwater
* Return type 1 (CONVEYOR_FLOOR) if `poly` is a surface that must be stood on to move player
* Checks if poly is a floor conveyor
*
* A conveyor surface is enabled with non-zero speed.
* When enabled, the conveyor will exhibit two types of behaviour depending on the return value:
*
* If true, then it is a floor conveyor and will push player only while being stood on
* If false, then it is a water conveyor and will push player only while in water
*/
s32 SurfaceType_GetConveyorType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
s32 SurfaceType_IsFloorConveyor(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
u32 flags;
if (BgCheck_GetCollisionHeader(colCtx, bgId) == NULL) {
return CONVEYOR_FLOOR;
return true;
}
if (poly == NULL) {
return CONVEYOR_WATER;
return false;
}
flags = poly->flags_vIB & 0x2000;
return !!flags;
+1
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@@ -1,4 +1,5 @@
#include "global.h"
#include "z64quake.h"
/**
* Returns the absolute value for floats
+4 -3
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "z64quake.h"
#include "z64rumble.h"
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
@@ -191,7 +192,7 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
case 0x8:
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
if (isStartFrame) {
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 6);
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
Quake_SetSpeed(sCutsceneQuakeIndex, 22000);
Quake_SetQuakeValues(sCutsceneQuakeIndex, 6, 4, 0, 0);
Quake_SetCountdown(sCutsceneQuakeIndex, 800);
@@ -281,7 +282,7 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
case 0x1A:
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST2 - SFX_FLAG);
if (isStartFrame) {
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 6);
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
Quake_SetSpeed(sCutsceneQuakeIndex, 30000);
Quake_SetQuakeValues(sCutsceneQuakeIndex, 20, 10, 0, 0);
Quake_SetCountdown(sCutsceneQuakeIndex, 800);
@@ -333,7 +334,7 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
case 0x24:
func_8019F128(NA_SE_EV_EARTHQUAKE_LAST - SFX_FLAG);
if (isStartFrame) {
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), 6);
sCutsceneQuakeIndex = Quake_Add(GET_ACTIVE_CAM(play), QUAKE_TYPE_6);
Quake_SetSpeed(sCutsceneQuakeIndex, 22000);
Quake_SetQuakeValues(sCutsceneQuakeIndex, 2, 1, 0, 0);
Quake_SetCountdown(sCutsceneQuakeIndex, 800);
+1
View File
@@ -1,4 +1,5 @@
#include "global.h"
#include "z64quake.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80165460.s")
+181 -117
View File
@@ -1,7 +1,46 @@
#include "global.h"
#include "z64quake.h"
typedef struct {
/* 0x00 */ s16 randIndex;
/* 0x02 */ s16 countdownMax;
/* 0x04 */ Camera* camera;
/* 0x08 */ u32 type;
/* 0x0C */ s16 verticalMag;
/* 0x0E */ s16 horizontalMag;
/* 0x10 */ s16 zoom;
/* 0x12 */ s16 rollOffset;
/* 0x14 */ Vec3s shakePlaneOffset; // angle deviations from shaking in the perpendicular plane
/* 0x1A */ s16 speed;
/* 0x1C */ s16 isShakePerpendicular;
/* 0x1E */ s16 countdown;
/* 0x20 */ s16 camId;
} QuakeRequest; // size = 0x24
typedef struct {
/* 0x0 */ PlayState* play;
/* 0x4 */ s32 type; // bitfield, highest set bit determines type
/* 0x8 */ s16 countdown;
/* 0xA */ s16 state;
} DistortionRequest; // size = 0xC
typedef struct {
/* 0x00 */ Vec3f atOffset;
/* 0x0C */ Vec3f eyeOffset;
/* 0x18 */ s16 rollOffset;
/* 0x1A */ s16 zoom;
} ShakeInfo; // size = 0x1C
typedef s16 (*QuakeCallbackFunc)(QuakeRequest*, ShakeInfo*);
typedef enum {
/* 0 */ DISTORTION_INACTIVE,
/* 1 */ DISTORTION_ACTIVE,
/* 2 */ DISTORTION_SETUP
} DistortionState;
QuakeRequest sQuakeRequest[4];
DistortionContext sDistortionContext;
DistortionRequest sDistortionRequest;
static s16 sIsQuakeInitialized = true;
static s16 sQuakeRequestCount = 0;
@@ -51,7 +90,7 @@ void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 verticalPert
shake->zoom = req->zoom * verticalPertubation;
}
s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake) {
s16 Quake_CallbackType1(QuakeRequest* req, ShakeInfo* shake) {
if (req->countdown > 0) {
f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown);
@@ -61,7 +100,7 @@ s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake) {
return req->countdown;
}
s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake) {
s16 Quake_CallbackType5(QuakeRequest* req, ShakeInfo* shake) {
if (req->countdown > 0) {
f32 perpendicularPertubation = Math_SinS(req->speed * req->countdown);
@@ -71,7 +110,7 @@ s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake) {
return req->countdown;
}
s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake) {
s16 Quake_CallbackType6(QuakeRequest* req, ShakeInfo* shake) {
f32 perpendicularPertubation;
req->countdown--;
@@ -80,7 +119,7 @@ s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake) {
return 1;
}
s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake) {
s16 Quake_CallbackType3(QuakeRequest* req, ShakeInfo* shake) {
if (req->countdown > 0) {
f32 perpendicularPertubation =
Math_SinS(req->speed * req->countdown) * ((f32)req->countdown / (f32)req->countdownMax);
@@ -91,7 +130,7 @@ s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake) {
return req->countdown;
}
s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake) {
s16 Quake_CallbackType2(QuakeRequest* req, ShakeInfo* shake) {
if (req->countdown > 0) {
f32 perpendicularPertubation = Quake_Random();
@@ -101,7 +140,7 @@ s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake) {
return req->countdown;
}
s16 Quake_Callback4(QuakeRequest* req, ShakeInfo* shake) {
s16 Quake_CallbackType4(QuakeRequest* req, ShakeInfo* shake) {
if (req->countdown > 0) {
f32 perpendicularPertubation = Quake_Random() * ((f32)req->countdown / (f32)req->countdownMax);
@@ -117,7 +156,7 @@ s16 Quake_GetFreeIndex(void) {
s32 min = 0x10000;
for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
if (sQuakeRequest[i].callbackIdx == 0) {
if (sQuakeRequest[i].type == 0) {
ret = i;
break;
}
@@ -131,43 +170,43 @@ s16 Quake_GetFreeIndex(void) {
return ret;
}
QuakeRequest* Quake_AddImpl(Camera* camera, u32 callbackIdx) {
s16 idx = Quake_GetFreeIndex();
QuakeRequest* req = &sQuakeRequest[idx];
QuakeRequest* Quake_AddImpl(Camera* camera, u32 type) {
s16 index = Quake_GetFreeIndex();
QuakeRequest* req = &sQuakeRequest[index];
__osMemset(req, 0, sizeof(QuakeRequest));
req->camera = camera;
req->camId = camera->camId;
req->callbackIdx = callbackIdx;
req->type = type;
req->isShakePerpendicular = true;
req->randIdx = ((s16)(Rand_ZeroOne() * (f32)0x10000) & ~3) + idx;
req->randIndex = ((s16)(Rand_ZeroOne() * 0x10000) & ~3) + index;
sQuakeRequestCount++;
return req;
}
void Quake_Remove(QuakeRequest* req) {
req->callbackIdx = 0;
void Quake_RemoveRequest(QuakeRequest* req) {
req->type = 0;
req->countdown = -1;
sQuakeRequestCount--;
}
QuakeRequest* Quake_GetRequest(s16 idx) {
QuakeRequest* req = &sQuakeRequest[idx & 3];
QuakeRequest* Quake_GetRequest(s16 quakeIndex) {
QuakeRequest* req = &sQuakeRequest[quakeIndex & 3];
if (req->callbackIdx == 0) {
if (req->type == 0) {
return NULL;
}
if (idx != req->randIdx) {
if (quakeIndex != req->randIndex) {
return NULL;
}
return req;
}
u32 Quake_SetValue(s16 idx, s16 valueType, s16 value) {
QuakeRequest* req = Quake_GetRequest(idx);
u32 Quake_SetValue(s16 quakeIndex, s16 valueType, s16 value) {
QuakeRequest* req = Quake_GetRequest(quakeIndex);
if (req == NULL) {
return false;
@@ -176,62 +215,75 @@ u32 Quake_SetValue(s16 idx, s16 valueType, s16 value) {
case QUAKE_SPEED:
req->speed = value;
break;
case QUAKE_VERTICAL_MAG:
req->verticalMag = value;
break;
case QUAKE_HORIZONTAL_MAG:
req->horizontalMag = value;
break;
case QUAKE_ZOOM:
req->zoom = value;
break;
case QUAKE_ROLL_OFFSET:
req->rollOffset = value;
break;
case QUAKE_SHAKE_PLANE_OFFSET_X:
req->shakePlaneOffset.x = value;
break;
case QUAKE_SHAKE_PLANE_OFFSET_Y:
req->shakePlaneOffset.y = value;
break;
case QUAKE_SHAKE_PLANE_OFFSET_Z:
req->shakePlaneOffset.z = value;
break;
case QUAKE_COUNTDOWN:
req->countdown = value;
req->countdownMax = req->countdown;
break;
case QUAKE_IS_SHAKE_PERPENDICULAR:
req->isShakePerpendicular = value;
break;
default:
break;
}
return true;
}
}
u32 Quake_SetSpeed(s16 idx, s16 value) {
QuakeRequest* req = Quake_GetRequest(idx);
u32 Quake_SetSpeed(s16 quakeIndex, s16 speed) {
QuakeRequest* req = Quake_GetRequest(quakeIndex);
if (req != NULL) {
req->speed = value;
req->speed = speed;
return true;
}
return false;
}
u32 Quake_SetCountdown(s16 idx, s16 value) {
QuakeRequest* req = Quake_GetRequest(idx);
u32 Quake_SetCountdown(s16 quakeIndex, s16 countdown) {
QuakeRequest* req = Quake_GetRequest(quakeIndex);
if (req != NULL) {
req->countdown = value;
req->countdown = countdown;
req->countdownMax = req->countdown;
return true;
}
return false;
}
s16 Quake_GetCountdown(s16 idx) {
QuakeRequest* req = Quake_GetRequest(idx);
s16 Quake_GetCountdown(s16 quakeIndex) {
QuakeRequest* req = Quake_GetRequest(quakeIndex);
if (req != NULL) {
return req->countdown;
@@ -239,8 +291,8 @@ s16 Quake_GetCountdown(s16 idx) {
return 0;
}
u32 Quake_SetQuakeValues(s16 idx, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset) {
QuakeRequest* req = Quake_GetRequest(idx);
u32 Quake_SetQuakeValues(s16 quakeIndex, s16 verticalMag, s16 horizontalMag, s16 zoom, s16 rollOffset) {
QuakeRequest* req = Quake_GetRequest(quakeIndex);
if (req != NULL) {
req->verticalMag = verticalMag;
@@ -252,8 +304,8 @@ u32 Quake_SetQuakeValues(s16 idx, s16 verticalMag, s16 horizontalMag, s16 zoom,
return false;
}
u32 Quake_SetQuakeValues2(s16 idx, s16 isShakePerpendicular, Vec3s shakePlaneOffset) {
QuakeRequest* req = Quake_GetRequest(idx);
u32 Quake_SetQuakeValues2(s16 quakeIndex, s16 isShakePerpendicular, Vec3s shakePlaneOffset) {
QuakeRequest* req = Quake_GetRequest(quakeIndex);
if (req != NULL) {
req->isShakePerpendicular = isShakePerpendicular;
@@ -267,29 +319,35 @@ void Quake_Init(void) {
s16 i;
for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) {
sQuakeRequest[i].callbackIdx = 0;
sQuakeRequest[i].type = 0;
sQuakeRequest[i].countdown = 0;
}
sIsQuakeInitialized = true;
sQuakeRequestCount = 0;
}
s16 Quake_Add(Camera* camera, u32 callbackIdx) {
return Quake_AddImpl(camera, callbackIdx)->randIdx;
s16 Quake_Add(Camera* camera, u32 type) {
return Quake_AddImpl(camera, type)->randIndex;
}
u32 Quake_RemoveFromIdx(s16 idx) {
QuakeRequest* req = Quake_GetRequest(idx);
u32 Quake_Remove(s16 index) {
QuakeRequest* req = Quake_GetRequest(index);
if (req != NULL) {
Quake_Remove(req);
Quake_RemoveRequest(req);
return true;
}
return false;
}
static QuakeCallbackFunc sQuakeCallbacks[] = {
NULL, Quake_Callback1, Quake_Callback2, Quake_Callback3, Quake_Callback4, Quake_Callback5, Quake_Callback6,
NULL,
Quake_CallbackType1,
Quake_CallbackType2,
Quake_CallbackType3,
Quake_CallbackType4,
Quake_CallbackType5,
Quake_CallbackType6,
};
s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) {
@@ -299,7 +357,7 @@ s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) {
f32 absSpeedDiv;
f32 maxCurr;
f32 maxNext;
s32 idx;
s32 index;
s32 ret;
u32 eq;
Vec3f originVec;
@@ -323,16 +381,16 @@ s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) {
}
ret = 0;
for (idx = 0; idx < ARRAY_COUNT(sQuakeRequest); idx++) {
req = &sQuakeRequest[idx];
if (req->callbackIdx != 0) {
for (index = 0; index < ARRAY_COUNT(sQuakeRequest); index++) {
req = &sQuakeRequest[index];
if (req->type != 0) {
if (play->cameraPtrs[req->camId] == NULL) {
Quake_Remove(req);
Quake_RemoveRequest(req);
} else {
eq = (camera->camId != req->camera->camId);
absSpeedDiv = ABS(req->speed) / (f32)0x8000;
if (sQuakeCallbacks[req->callbackIdx](req, &shake) == 0) {
Quake_Remove(req);
if (sQuakeCallbacks[req->type](req, &shake) == 0) {
Quake_RemoveRequest(req);
} else if (eq == 0) {
if (fabsf(camData->atOffset.x) < fabsf(shake.atOffset.x)) {
camData->atOffset.x = shake.atOffset.x;
@@ -383,35 +441,35 @@ s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) {
}
void Distortion_Init(PlayState* play) {
sDistortionContext.play = play;
sDistortionRequest.play = play;
View_ClearDistortion(&play->view);
sDistortionContext.type = 0;
sDistortionContext.countdown = 0;
sDistortionContext.state = DISTORTION_INACTIVE;
sDistortionRequest.type = 0;
sDistortionRequest.countdown = 0;
sDistortionRequest.state = DISTORTION_INACTIVE;
}
void Distortion_SetCountdown(s16 countdown) {
sDistortionContext.countdown = countdown;
sDistortionContext.state = DISTORTION_SETUP;
sDistortionRequest.countdown = countdown;
sDistortionRequest.state = DISTORTION_SETUP;
}
s16 Distortion_GetCountdown(void) {
return sDistortionContext.countdown;
return sDistortionRequest.countdown;
}
s16 Distortion_GetType(void) {
return sDistortionContext.type;
return sDistortionRequest.type;
}
void Distortion_SetType(s32 type) {
if (sDistortionContext.type < type) {
sDistortionContext.type = type;
if (sDistortionRequest.type < type) {
sDistortionRequest.type = type;
}
}
void Distortion_ClearType(s32 type) {
if (sDistortionContext.type == type) {
sDistortionContext.type = 0;
if (sDistortionRequest.type == type) {
sDistortionRequest.type = 0;
}
}
@@ -419,9 +477,9 @@ void Distortion_ClearType(s32 type) {
* Checks that the bg surface is an underwater conveyor type and if so, returns the conveyor speed
*/
s32 Distortion_GetUnderwaterCurrentSpeed(Player* player) {
if (SurfaceType_GetConveyorType(&sDistortionContext.play->colCtx, player->actor.floorPoly,
player->actor.floorBgId) == CONVEYOR_WATER) {
return SurfaceType_GetConveyorSpeed(&sDistortionContext.play->colCtx, player->actor.floorPoly,
if (!SurfaceType_IsFloorConveyor(&sDistortionRequest.play->colCtx, player->actor.floorPoly,
player->actor.floorBgId)) {
return SurfaceType_GetConveyorSpeed(&sDistortionRequest.play->colCtx, player->actor.floorPoly,
player->actor.floorBgId);
}
return 0;
@@ -446,14 +504,14 @@ void Distortion_Update(void) {
f32 zScale;
f32 speed;
Player* player;
PlayState* play = sDistortionContext.play;
PlayState* play = sDistortionRequest.play;
PosRot playerPosRot;
Camera* camera = GET_ACTIVE_CAM(play);
f32 speedRatio = CLAMP_MAX(camera->speedRatio, 1.0f);
if (sDistortionContext.type != 0) {
if (sDistortionContext.type & 0x800) {
sDistortionContext.countdown = 2;
if (sDistortionRequest.type != 0) {
if (sDistortionRequest.type & DISTORTION_TYPE_B) {
sDistortionRequest.countdown = 2;
depthPhase = 0x3F0;
screenPlanePhase = 0x156;
@@ -469,11 +527,11 @@ void Distortion_Update(void) {
zScale = 0.0f;
speed = 0.6f;
xyScaleFactor = zScaleFactor = sDistortionContext.countdown / 60.0f;
xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / 60.0f;
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 0x400) {
if (sDistortionContext.state == DISTORTION_SETUP) {
countdownMax = sDistortionContext.countdown;
} else if (sDistortionRequest.type & DISTORTION_TYPE_A) {
if (sDistortionRequest.state == DISTORTION_SETUP) {
countdownMax = sDistortionRequest.countdown;
depthPhase = 0x3F0;
screenPlanePhase = 0x156;
}
@@ -490,11 +548,11 @@ void Distortion_Update(void) {
zScale = 0.0f;
speed = 0.4f;
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionContext.countdown) / (f32)countdownMax;
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax;
speedScaleFactor = 0.5f;
} else if (sDistortionContext.type & 0x200) {
if (sDistortionContext.state == DISTORTION_SETUP) {
countdownMax = sDistortionContext.countdown;
} else if (sDistortionRequest.type & DISTORTION_TYPE_9) {
if (sDistortionRequest.state == DISTORTION_SETUP) {
countdownMax = sDistortionRequest.countdown;
depthPhase = 0x1FC;
screenPlanePhase = 0x156;
}
@@ -511,11 +569,11 @@ void Distortion_Update(void) {
zScale = 0.0f;
speed = 0.1f;
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionContext.countdown) / (f32)countdownMax;
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax;
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 0x100) {
if (sDistortionContext.state == DISTORTION_SETUP) {
countdownMax = sDistortionContext.countdown;
} else if (sDistortionRequest.type & DISTORTION_TYPE_8) {
if (sDistortionRequest.state == DISTORTION_SETUP) {
countdownMax = sDistortionRequest.countdown;
depthPhase = 0x2710;
screenPlanePhase = 0x3E8;
}
@@ -532,15 +590,15 @@ void Distortion_Update(void) {
zScale = 0.01f;
speed = 1.5f;
if (sDistortionContext.countdown < 5) {
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionContext.countdown) / (f32)countdownMax;
if (sDistortionRequest.countdown < 5) {
xyScaleFactor = zScaleFactor = ((f32)countdownMax - sDistortionRequest.countdown) / (f32)countdownMax;
} else {
xyScaleFactor = zScaleFactor = 0.0f;
}
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 0x80) {
if (sDistortionContext.state == DISTORTION_SETUP) {
countdownMax = sDistortionContext.countdown;
} else if (sDistortionRequest.type & DISTORTION_TYPE_7) {
if (sDistortionRequest.state == DISTORTION_SETUP) {
countdownMax = sDistortionRequest.countdown;
depthPhase = 0x4B0;
screenPlanePhase = 0x7D0;
}
@@ -557,11 +615,11 @@ void Distortion_Update(void) {
zScale = 0.01f;
speed = 1.5f;
xyScaleFactor = zScaleFactor = sDistortionContext.countdown / (f32)countdownMax;
xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / (f32)countdownMax;
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 0x40) {
if (sDistortionContext.state == DISTORTION_SETUP) {
countdownMax = sDistortionContext.countdown;
} else if (sDistortionRequest.type & DISTORTION_TYPE_6) {
if (sDistortionRequest.state == DISTORTION_SETUP) {
countdownMax = sDistortionRequest.countdown;
depthPhase = 0x9C4;
screenPlanePhase = 0xBB8;
}
@@ -578,15 +636,15 @@ void Distortion_Update(void) {
zScale = 0.01f;
speed = 1.3f;
if (sDistortionContext.countdown < 4) {
xyScaleFactor = zScaleFactor = sDistortionContext.countdown / (f32)countdownMax;
if (sDistortionRequest.countdown < 4) {
xyScaleFactor = zScaleFactor = sDistortionRequest.countdown / (f32)countdownMax;
} else {
xyScaleFactor = zScaleFactor = 0.0f;
}
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 0x20) {
sDistortionContext.countdown = 2;
if (sDistortionContext.state == DISTORTION_SETUP) {
} else if (sDistortionRequest.type & DISTORTION_TYPE_5) {
sDistortionRequest.countdown = 2;
if (sDistortionRequest.state == DISTORTION_SETUP) {
depthPhase = 0x9C4;
screenPlanePhase = 0xBB8;
}
@@ -609,9 +667,9 @@ void Distortion_Update(void) {
zScaleFactor = 1.0f;
xyScaleFactor = 1.0f;
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 0x10) {
if (sDistortionContext.state == DISTORTION_SETUP) {
countdownMax = sDistortionContext.countdown;
} else if (sDistortionRequest.type & DISTORTION_TYPE_4) {
if (sDistortionRequest.state == DISTORTION_SETUP) {
countdownMax = sDistortionRequest.countdown;
depthPhase = 0x760;
screenPlanePhase = 0x1BC;
}
@@ -628,14 +686,14 @@ void Distortion_Update(void) {
zScale = 0.2f;
speed = 0.25f;
countdownRatio = sDistortionContext.countdown / (f32)countdownMax;
countdownRatio = sDistortionRequest.countdown / (f32)countdownMax;
zScaleFactor = xyScaleFactor = countdownRatio;
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 8) {
} else if (sDistortionRequest.type & DISTORTION_TYPE_3) {
depthPhase = 0x3F0;
screenPlanePhase = 0x156;
sDistortionContext.countdown = 2;
sDistortionRequest.countdown = 2;
player = GET_PLAYER(play);
if (player != NULL) {
@@ -656,18 +714,21 @@ void Distortion_Update(void) {
zScale = 0.03f;
speed = 0.33f;
break;
case 2:
xScale = -0.06f;
yScale = 0.1f;
zScale = 0.03f;
speed = 0.33f;
break;
case 1:
xScale = -0.06f;
yScale = 0.1f;
zScale = 0.03f;
speed = 0.33f;
break;
default:
xScale = -0.06f;
yScale = 0.1f;
@@ -683,11 +744,11 @@ void Distortion_Update(void) {
}
zScaleFactor = -xyScaleFactor;
speedScaleFactor = 1.0f;
} else if (sDistortionContext.type & 4) {
} else if (sDistortionRequest.type & DISTORTION_TYPE_2) {
depthPhase = 0x3F0;
screenPlanePhase = 0x156;
sDistortionContext.countdown = 2;
sDistortionRequest.countdown = 2;
player = GET_PLAYER(play);
depthPhaseStep = 359.2f;
@@ -703,18 +764,21 @@ void Distortion_Update(void) {
zScale = 0.08f;
speed = 0.18f;
break;
case 2:
xScale = 0.12f;
yScale = 0.12f;
zScale = 0.08f;
speed = 0.12f;
break;
case 1:
xScale = 0.12f;
yScale = 0.12f;
zScale = 0.08f;
speed = 0.08f;
break;
default:
xScale = 0.12f;
yScale = 0.12f;
@@ -731,12 +795,12 @@ void Distortion_Update(void) {
xyScaleFactor = speedScaleFactor = (waterYScaleFactor * 0.15f) + 0.35f + (speedRatio * 0.4f);
zScaleFactor = 0.9f - xyScaleFactor;
} else if (sDistortionContext.type & 1) {
} else if (sDistortionRequest.type & DISTORTION_TYPE_0) {
// Gives a small mirage-like appearance
depthPhase = 0x3F0;
screenPlanePhase = 0x156;
sDistortionContext.countdown = 2;
sDistortionRequest.countdown = 2;
depthPhaseStep = 0.0f;
screenPlanePhaseStep = 150.0f;
@@ -759,29 +823,29 @@ void Distortion_Update(void) {
depthPhase += CAM_DEG_TO_BINANG(depthPhaseStep);
screenPlanePhase += CAM_DEG_TO_BINANG(screenPlanePhaseStep);
View_SetDistortionDirRot(&sDistortionContext.play->view,
View_SetDistortionDirRot(&sDistortionRequest.play->view,
Math_CosS(depthPhase) * (DEGF_TO_RADF(rotX) * xyScaleFactor),
Math_SinS(depthPhase) * (DEGF_TO_RADF(rotY) * xyScaleFactor),
Math_SinS(screenPlanePhase) * (DEGF_TO_RADF(rotZ) * zScaleFactor));
View_SetDistortionScale(&sDistortionContext.play->view,
View_SetDistortionScale(&sDistortionRequest.play->view,
(Math_SinS(screenPlanePhase) * (xScale * xyScaleFactor)) + 1.0f,
(Math_CosS(screenPlanePhase) * (yScale * xyScaleFactor)) + 1.0f,
(Math_CosS(depthPhase) * (zScale * zScaleFactor)) + 1.0f);
View_SetDistortionSpeed(&sDistortionContext.play->view, speed * speedScaleFactor);
View_SetDistortionSpeed(&sDistortionRequest.play->view, speed * speedScaleFactor);
sDistortionContext.state = DISTORTION_ACTIVE;
sDistortionRequest.state = DISTORTION_ACTIVE;
} else if (sDistortionContext.state != DISTORTION_INACTIVE) {
} else if (sDistortionRequest.state != DISTORTION_INACTIVE) {
View_ClearDistortion(&play->view);
sDistortionContext.state = DISTORTION_INACTIVE;
sDistortionContext.countdown = 0;
sDistortionRequest.state = DISTORTION_INACTIVE;
sDistortionRequest.countdown = 0;
}
if (sDistortionContext.countdown != 0) {
sDistortionContext.countdown--;
if (sDistortionContext.countdown == 0) {
sDistortionContext.type = 0;
if (sDistortionRequest.countdown != 0) {
sDistortionRequest.countdown--;
if (sDistortionRequest.countdown == 0) {
sDistortionRequest.type = 0;
}
}
}
@@ -790,16 +854,16 @@ s32 Quake_NumActiveQuakes(void) {
QuakeRequest* req = sQuakeRequest;
s32 numActiveQuakes = 0;
if (req[0].callbackIdx != 0) {
if (req[0].type != 0) {
numActiveQuakes++;
}
if (req[1].callbackIdx != 0) {
if (req[1].type != 0) {
numActiveQuakes++;
}
if (req[2].callbackIdx != 0) {
if (req[2].type != 0) {
numActiveQuakes++;
}
if (req[3].callbackIdx != 0) {
if (req[3].type != 0) {
numActiveQuakes++;
}