From ac3fd98e938cd0d625dd1af9bc15bbf1da628971 Mon Sep 17 00:00:00 2001 From: Anghelo Carvajal Date: Mon, 25 Jul 2022 09:13:20 -0400 Subject: [PATCH] Update include/tables/actor_table.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --- include/tables/actor_table.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/include/tables/actor_table.h b/include/tables/actor_table.h index b68a358541..9019e2b806 100644 --- a/include/tables/actor_table.h +++ b/include/tables/actor_table.h @@ -2,10 +2,10 @@ * Actor Table * * DEFINE_ACTOR should be used for normal actors - * - Argument 1: Name of the actor overlay segment in the spec (without the ovl_ part) - * - Argument 2: Enum value for this actor - * - Argument 3: Allocation type (normal, permanent or absolute) - * - Argument 4: Actor name, as a string (used for debug prints) + * - Argument 0: Name of the actor overlay segment in the spec (without the ovl_ part) + * - Argument 1: Enum value for this actor + * - Argument 2: Allocation type (normal, permanent or absolute) + * - Argument 3: Actor name, as a string (used for debug prints) * * DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR *