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Standardize on "staircase to rooftop"
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@@ -8,7 +8,7 @@
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<!-- Clock Tower Spotlight Shine Texture -->
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<Texture Name="gClockTowerSpotlightShineTex" OutName="clock_tower_spotlight_shine" Format="i8" Width="64" Height="64" Offset="0x40" />
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<!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to interior) -->
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<!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to rooftop) -->
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<Texture Name="gClockTowerBrickTex" OutName="clock_tower_bricks" Format="rgba16" Width="32" Height="32" Offset="0x1040" />
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<!-- Clock Tower Counterweight Textures -->
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@@ -54,8 +54,8 @@
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<!-- Clock Tower Unused Tower Wall Texture -->
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<Texture Name="gClockTowerUnusedTowerWallMaskTex" OutName="clock_tower_unused_tower_wall_mask" Format="i4" Width="64" Height="64" Offset="0x86C0" />
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<!-- Clock Tower Staircase to Interior Texture -->
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<Texture Name="gClockTowerStaircaseToInteriorMaskTex" OutName="clock_tower_staircase_to_interior_mask" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
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<!-- Clock Tower Staircase to Rooftop Texture -->
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<Texture Name="gClockTowerStaircaseToRooftopMaskTex" OutName="clock_tower_staircase_to_rooftop_mask" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
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<!-- Empty DisplayList, probably intended to be used as the xluDList for Clock Tower Termina Field Walls -->
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<DList Name="gClockTowerUnusedEmptyDL1" Offset="0x9A00" />
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@@ -106,11 +106,11 @@
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<!-- Clock Tower Unused Tower Wall DisplayList -->
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<DList Name="gClockTowerUnusedTowerWallDL" Offset="0xD388" />
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<!-- Empty DisplayList used as the xluDList for Staircase to Interior -->
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<!-- Empty DisplayList used as the xluDList for Staircase to Rooftop -->
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<DList Name="gClockTowerEmptyDL" Offset="0xD8E0" />
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<!-- Clock Tower Staircase to Interior DisplayList -->
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<DList Name="gClockTowerStaircaseToInteriorDL" Offset="0xD8E8" />
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<!-- Clock Tower Staircase to Rooftop DisplayList -->
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<DList Name="gClockTowerStaircaseToRooftopDL" Offset="0xD8E8" />
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<!-- Clock Tower Clock Face Back Texture -->
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<Texture Name="gClockTowerClockFaceBackTex" OutName="clock_tower_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" />
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