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https://github.com/zeldaret/mm.git
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bg_iknin_susceil OK (#186)
* 6 functions left * All but one function matched * all functions decomped * Formatted files * Added switch flag define * Made all suggested changes
This commit is contained in:
@@ -9,7 +9,21 @@ void BgIkninSusceil_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgIkninSusceil_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgIkninSusceil_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80C0AB44(BgIkninSusceil* this, GlobalContext* globalCtx);
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void func_80C0AB88(BgIkninSusceil* this);
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void func_80C0ABA8(BgIkninSusceil* this, GlobalContext* globalCtx);
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void func_80C0AC74(BgIkninSusceil* this);
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void func_80C0AC90(BgIkninSusceil* this, GlobalContext* globalCtx);
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void func_80C0ACD4(BgIkninSusceil* this);
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void func_80C0ACE8(BgIkninSusceil* this, GlobalContext* globalCtx);
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void func_80C0AD44(BgIkninSusceil* this);
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void func_80C0AD64(BgIkninSusceil* this, GlobalContext* globalCtx);
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void func_80C0AE5C(BgIkninSusceil* this, GlobalContext* globalCtx);
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extern CollisionHeader D_0600CBAC;
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extern AnimatedMaterial D_0600C670;
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extern Gfx D_0600C308[];
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const ActorInit Bg_Iknin_Susceil_InitVars = {
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ACTOR_BG_IKNIN_SUSCEIL,
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ACTORCAT_BG,
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@@ -21,46 +35,224 @@ const ActorInit Bg_Iknin_Susceil_InitVars = {
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(ActorFunc)BgIkninSusceil_Update,
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(ActorFunc)BgIkninSusceil_Draw,
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};
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*/
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0A740.asm")
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s32 unused = 0;
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f32 D_80C0B0E4 = 960.0f;
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Vec2f D_80C0B0E8 = { -320.0f, 0.0f };
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s8 D_80C0B0F0[] = { 0x00, 0x00, 0x07, 0x0A, 0x0A, 0x0B, 0x0B, 0x00 };
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s8 D_80C0B0F8[] = { 0x01, 0x02, 0x00, 0x01, 0x02, 0x01, 0x02, 0x00 };
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0A804.asm")
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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};
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0A838.asm")
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s32 func_80C0A740(BgIkninSusceil* this, GlobalContext* globalCtx) {
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s32 pad2[2];
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Vec3f offset;
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ActorPlayer* player = PLAYER;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0A86C.asm")
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Actor_CalcOffsetOrientedToDrawRotation(&this->dyna.actor, &offset, &player->base.world.pos);
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0A95C.asm")
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return (D_80C0B0E8.x < offset.z) && (offset.z < D_80C0B0E8.y) && (offset.x > -240.0f) && (offset.x < D_80C0B0E4);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/BgIkninSusceil_Init.asm")
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void func_80C0A804(BgIkninSusceil* this, GlobalContext* globalCtx) {
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func_800C6314(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/BgIkninSusceil_Destroy.asm")
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void func_80C0A838(BgIkninSusceil* this, GlobalContext* globalCtx) {
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func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AB14.asm")
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void func_80C0A86C(BgIkninSusceil* this, GlobalContext* globalCtx, s16 y, s16 countdown, s32 arg4) {
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s32 pad;
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s16 quake = Quake_Add(ACTIVE_CAM, 3);
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AB44.asm")
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Quake_SetSpeed(quake, 0x7B30);
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Quake_SetQuakeValues(quake, y, 0, 0, 0);
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Quake_SetCountdown(quake, countdown);
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if (arg4 == 1) {
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func_8013ECE0(10000.0f, 255, 20, 150);
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} else if (arg4 == 2) {
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func_8013ECE0(10000.0f, 180, 20, 100);
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} else if (arg4 == 3) {
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func_8013ECE0(10000.0f, 120, 20, 10);
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AB88.asm")
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s32 func_80C0A95C(BgIkninSusceil* this, GlobalContext* globalCtx) {
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s32 phi_t0 = true;
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s32 i;
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f32 new_var;
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ActorPlayer* player = PLAYER;
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Vec3f offset;
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f32 temp1, temp2, temp3, temp4;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0ABA8.asm")
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Actor_CalcOffsetOrientedToDrawRotation(&this->dyna.actor, &offset, &player->base.world.pos);
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for (i = 0; i < 7; i++) {
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temp3 = (D_80C0B0F0[i] * 80.0f) + 0.5f;
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temp4 = (D_80C0B0F0[i] * 80.0f) + 79.5f;
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if (1) {}
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new_var = D_80C0B0F8[i] * -80.0f; // temp seems to actually be needed for matching
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temp1 = new_var - 79.5f;
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temp2 = new_var - 0.5f;
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if ((temp1 < offset.z) && (offset.z < temp2) && (temp3 < offset.x) && (offset.x < temp4)) {
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phi_t0 = false;
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break;
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AC74.asm")
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return phi_t0;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AC90.asm")
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void BgIkninSusceil_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgIkninSusceil* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0ACD4.asm")
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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BcCheck3_BgActorInit(&this->dyna, 1);
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BgCheck3_LoadMesh(globalCtx, &this->dyna, &D_0600CBAC);
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this->animatedTexture = Lib_SegmentedToVirtual(&D_0600C670);
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func_80C0AC74(this);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0ACE8.asm")
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void BgIkninSusceil_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgIkninSusceil* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AD44.asm")
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BgCheck_RemoveActorMesh(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AD64.asm")
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void func_80C0AB14(BgIkninSusceil* this) {
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this->timer = 110;
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 365.0f;
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this->actionFunc = func_80C0AB44;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AE3C.asm")
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void func_80C0AB44(BgIkninSusceil* this, GlobalContext* globalCtx) {
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if (this->timer > 0) {
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this->timer -= 1;
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return;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/func_80C0AE5C.asm")
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if (func_80C0A740(this, globalCtx)) {
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func_80C0AB88(this);
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}
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/BgIkninSusceil_Update.asm")
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void func_80C0AB88(BgIkninSusceil* this) {
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this->actionFunc = func_80C0ABA8;
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this->dyna.actor.velocity.y = -10.0f;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Iknin_Susceil_0x80C0A740/BgIkninSusceil_Draw.asm")
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void func_80C0ABA8(BgIkninSusceil* this, GlobalContext* globalCtx) {
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this->dyna.actor.velocity.y += -0.7f;
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this->dyna.actor.velocity.y *= 0.93f;
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this->dyna.actor.world.pos.y += this->dyna.actor.velocity.y;
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if (this->dyna.actor.world.pos.y <= this->dyna.actor.home.pos.y) {
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func_80C0A86C(this, globalCtx, 4, 14, 1);
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Actor_UnsetSwitchFlag(globalCtx, GET_SUSCEIL_SWITCHFLAG(this));
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BIGWALL_BOUND);
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func_80C0AC74(this);
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} else {
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func_800B9010(&this->dyna.actor, NA_SE_EV_ICE_PILLAR_FALL - SFX_FLAG);
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}
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}
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void func_80C0AC74(BgIkninSusceil* this) {
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this->actionFunc = func_80C0AC90;
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this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y;
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}
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void func_80C0AC90(BgIkninSusceil* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, GET_SUSCEIL_SWITCHFLAG(this))) {
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func_80C0ACD4(this);
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}
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}
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void func_80C0ACD4(BgIkninSusceil* this) {
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this->actionFunc = func_80C0ACE8;
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}
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void func_80C0ACE8(BgIkninSusceil* this, GlobalContext* globalCtx) {
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if (ActorCutscene_GetCanPlayNext(this->dyna.actor.cutscene)) {
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ActorCutscene_StartAndSetUnkLinkFields(this->dyna.actor.cutscene, &this->dyna.actor);
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func_80C0AD44(this);
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} else {
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ActorCutscene_SetIntentToPlay(this->dyna.actor.cutscene);
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}
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}
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void func_80C0AD44(BgIkninSusceil* this) {
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this->actionFunc = func_80C0AD64;
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this->dyna.actor.velocity.y = 5.0f;
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}
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void func_80C0AD64(BgIkninSusceil* this, GlobalContext* globalCtx) {
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this->dyna.actor.velocity.y += 0.46f;
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this->dyna.actor.velocity.y *= 0.98f;
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if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 365.0f, 0.5f,
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this->dyna.actor.velocity.y, 1.0f) < 0.1f) {
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func_80C0A86C(this, globalCtx, 1, 0xE, 3);
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ActorCutscene_Stop(this->dyna.actor.cutscene);
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func_80C0AB14(this);
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} else {
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func_800B9010(&this->dyna.actor, NA_SE_EV_ICE_PILLAR_RISING - SFX_FLAG);
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}
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}
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void func_80C0AE3C(BgIkninSusceil* this) {
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this->actionFunc = func_80C0AE5C;
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this->dyna.actor.velocity.y = 30.0f;
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}
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void func_80C0AE5C(BgIkninSusceil* this, GlobalContext* globalCtx) {
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this->dyna.actor.velocity.y += -0.1f;
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this->dyna.actor.velocity.y *= 0.95f;
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this->dyna.actor.velocity.y = CLAMP_MIN(this->dyna.actor.velocity.y, 1.0f);
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this->dyna.actor.world.pos.y = this->dyna.actor.world.pos.y + this->dyna.actor.velocity.y;
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if ((this->dyna.actor.home.pos.y + 365.0f) < this->dyna.actor.world.pos.y) {
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func_80C0A86C(this, globalCtx, 3, 14, 2);
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func_80C0AB14(this);
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}
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}
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void BgIkninSusceil_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgIkninSusceil* this = THIS;
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ActorPlayer* player = PLAYER;
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if ((this->unk168 == 0) && (this->unk166 > 0) && ((player->unkA74 & 0x100) != 0) && (player->unkB48 > 1000.0f)) {
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this->unk168 = 2;
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if ((func_80C0A95C(this, globalCtx) != 0) && (this->actionFunc != func_80C0AE5C)) {
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func_800B8E58(player, 0x83E);
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func_80C0AE3C(this);
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}
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}
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if (this->unk168 > 0) {
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this->unk168--;
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}
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this->actionFunc(this, globalCtx);
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if ((this->dyna.actor.home.pos.y + 70.0f) < this->dyna.actor.world.pos.y) {
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this->unk166 = 0;
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} else if ((player->unkA74 & 0x100) != 0) {
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this->unk166 = 3;
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} else {
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if (this->unk166 > 0) {
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this->unk166--;
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}
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}
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if (this->unk166 > 0) {
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func_80C0A838(this, globalCtx);
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} else {
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func_80C0A804(this, globalCtx);
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}
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}
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void BgIkninSusceil_Draw(Actor* thisx, GlobalContext* globalCtx) {
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BgIkninSusceil* this = THIS;
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AnimatedMat_Draw(globalCtx, this->animatedTexture);
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func_800BDFC0(globalCtx, D_0600C308);
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}
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@@ -3,11 +3,20 @@
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#include <global.h>
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#define GET_SUSCEIL_SWITCHFLAG(this) (((this)->dyna.actor.params) & 0x7F)
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struct BgIkninSusceil;
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typedef void (*BgIkninSusceilActionFunc)(struct BgIkninSusceil*, GlobalContext*);
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typedef struct BgIkninSusceil {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x28];
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/* 0x000 */ DynaPolyActor dyna;
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/* 0x15C */ AnimatedMaterial* animatedTexture;
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/* 0x160 */ BgIkninSusceilActionFunc actionFunc;
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/* 0x164 */ s16 timer;
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/* 0x166 */ s16 unk166;
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/* 0x168 */ s16 unk168;
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/* 0x16A */ UNK_TYPE2 unk16A;
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} BgIkninSusceil; // size = 0x16C
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extern const ActorInit Bg_Iknin_Susceil_InitVars;
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