Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)

* Import Oot Docs

* cleanup

* more cleanup

* cleanup

* small thing

* singular
This commit is contained in:
engineer124
2024-09-20 12:38:06 +10:00
committed by GitHub
parent 5c6310306f
commit af22b72e2b
13 changed files with 345 additions and 297 deletions
+1 -1
View File
@@ -190,7 +190,7 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
enHy->skelAnime.baseTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
enHy->skelAnime.prevTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
enHy->skelAnime.moveFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
AnimationContext_SetMoveActor(play, &enHy->actor, &enHy->skelAnime, 1.0f);
AnimTaskQueue_AddActorMove(play, &enHy->actor, &enHy->skelAnime, 1.0f);
door->knobDoor.requestOpen = true;
door->knobDoor.animIndex = animIndex;
}