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Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)
* Import Oot Docs * cleanup * more cleanup * cleanup * small thing * singular
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@@ -190,7 +190,7 @@ void func_800F0BB4(EnHy* enHy, PlayState* play, EnDoor* door, s16 arg3, s16 arg4
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enHy->skelAnime.baseTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
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enHy->skelAnime.prevTransl = enHy->skelAnime.jointTable[LIMB_ROOT_POS];
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enHy->skelAnime.moveFlags |= (ANIM_FLAG_UPDATE_Y | ANIM_FLAG_1);
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AnimationContext_SetMoveActor(play, &enHy->actor, &enHy->skelAnime, 1.0f);
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AnimTaskQueue_AddActorMove(play, &enHy->actor, &enHy->skelAnime, 1.0f);
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door->knobDoor.requestOpen = true;
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door->knobDoor.animIndex = animIndex;
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}
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