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[Object] Bigpo object documentation (+ some gameplay_keep) (#525)
* Bigpo: object documentation starts and already issues * Bigpo: almost all named * Bigpo: done with object except ubused blobs * Bigpo: added flame docs to gameplay_keep and minor cleaning, format pass * Bigpo: forgot to remove sym and replace everywhere, with formater pass * Bigpo: forgot about actorfixer * Bigpo: disasm cant find asset xml values, have to put this undefined sym back for now * Bigpo: warnings * Bigpo: remove extern for gameplay_keep display list reference from aqua * EnBigpo: suggested fixes to header calls and function name Co-authored-by: Isghj8 <isghj8@gmail.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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@@ -1,5 +1,6 @@
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#include "global.h"
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#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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typedef enum {
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FIRE_STATE_0,
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@@ -162,7 +163,7 @@ void FireObj_Draw(GlobalContext* globalCtx, FireObj* fire) {
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Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, D_0407D590);
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gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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}
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