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Body Parts Docs (#1333)
* body parts WIP * continue WIP * finish body parts * cleanup * missed one * Missed Enum * PR Review * next PR review * s32 cast * TRUNCF_BINANG * rm unnecessary shadow * PR Review * missed some * oops
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@@ -481,7 +481,7 @@ s32 Camera_GetFocalActorPos(Vec3f* dst, Camera* camera) {
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Actor* focalActor = camera->focalActor;
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if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
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*dst = ((Player*)focalActor)->bodyPartsPos[0];
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*dst = ((Player*)focalActor)->bodyPartsPos[PLAYER_BODYPART_WAIST];
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return dst;
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} else {
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Actor_GetWorldPosShapeRot(&focalPosRot, camera->focalActor);
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