Update structs.h because Ghidra can handle bitfields now

This commit is contained in:
rozlette
2019-11-13 22:14:03 -06:00
parent b4b98af631
commit b1938991fa
10 changed files with 47 additions and 60 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ UNK_RET EnAObj_Init(void* a0, UNK_TYPE a1) {
z_ActorEnAObj* s0 = (z_ActorEnAObj*)a0;
s0->base.textId = ((s0->base.variable >> 8) & 0xFF) | 0x300;
s0->base.variable = (s0->base.variable & 0xFF) - 9;
Lib_ApplyActorInitVars((z_Actor*)s0, (z_ActorCompInitEntry*)&D_801ADEAC);
Lib_ApplyActorInitVars((z_Actor*)s0, (z_ActorInitVar*)&D_801ADEAC);
func_800B3BA4(&s0->base.unkBC, 0, (UNK_PTR)&func_800B3FC0, 12);
Collision_InitCylinder(a1, &s0->collision, (z_Actor*)s0, &D_801ADE80);
Collision_CylinderMoveToActor((z_Actor*)s0, &s0->collision);
+12 -12
View File
@@ -419,45 +419,45 @@ UNK_TYPE Lib_PitchVec3f(z_Vector3f* a0, z_Vector3f* a1) {
return atans_flip(Lib_DistanceXZVec3f(a0, a1), a0->y - a1->y);
}
void Lib_ApplyActorInitVars(z_Actor* a0, z_ActorCompInitEntry* a1) {
void Lib_ApplyActorInitVars(z_Actor* a0, z_ActorInitVar* a1) {
do {
D_801BE960[a1->type]((u8*)a0, a1);
} while ((a1++)->cont);
}
UNK_RET Lib_ApplyActorInitVarByte1(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarByte1(u8* a0, z_ActorInitVar* a1) {
*(u8*)(a0 + a1->offset) = (u8)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarByte2(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarByte2(u8* a0, z_ActorInitVar* a1) {
*(u8*)(a0 + a1->offset) = (u8)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarShort1(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarShort1(u8* a0, z_ActorInitVar* a1) {
*(u16*)(a0 + a1->offset) = (u16)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarShort2(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarShort2(u8* a0, z_ActorInitVar* a1) {
*(u16*)(a0 + a1->offset) = (u16)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarWord1(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarWord1(u8* a0, z_ActorInitVar* a1) {
*(u32*)(a0 + a1->offset) = (u32)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarWord2(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarWord2(u8* a0, z_ActorInitVar* a1) {
*(u32*)(a0 + a1->offset) = (u32)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarFloat(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarFloat(u8* a0, z_ActorInitVar* a1) {
*(f32*)(a0 + a1->offset) = (f32)(a1->value);
}
UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, z_ActorInitVar* a1) {
*(f32*)(a0 + a1->offset) = (f32)(a1->value) / 1000;
}
UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorInitVar* a1) {
z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset);
f32 f0 = (f32)(a1->value);
@@ -466,7 +466,7 @@ UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorCompInitEntry* a1) {
v0->x = f0;
}
UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorInitVar* a1) {
z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset);
f32 f0 = (f32)(a1->value) / 1000;
@@ -475,7 +475,7 @@ UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorCompInitEntry* a1) {
v0->x = f0;
}
UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, z_ActorCompInitEntry* a1) {
UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, z_ActorInitVar* a1) {
z_Vector3s* v0 = (z_Vector3s*)(a0 + a1->offset);
s16 v1 = (s16)(a1->value);